It works wonderfully! The mainboard measures 88mm x 108mm and features audio line out and svideo out. Here it is in comparison with a 5200 cartridge. And with an Atarimax USB flash cartridge, shell removed, running Pac-Man off of that cartridge.
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Posted by wt808 on Mon Jul 25, 2011 1:26 AM
Posted by Propane13 on Sat Jul 30, 2011 6:58 AM
I don't understand the desire to lock this thread, is it simply because you don't like it?
Posted by pitfall1982 on Tue Jun 26, 2012 11:06 AM
Posted by Sheddy on Mon Jul 4, 2011 5:34 PM
Posted by PacManPlus on Wed Dec 18, 2013 12:33 PM
... play Astro Blaster!
Happy Holidays everyone!
I've been working on this for a few weeks now, and I'm trying to get it finished for sort of a 'Holiday Gift' to everyone here. Still needs work, so no bin yet. But, here are a few screenshots:
For the purists out there, I copied the sprites directly from the arcade game, as well as the movement tables. I'm using 320A mode to get the look/feel down. The 'Fuel' gauge is the same as the arcade *divided by three* to fit on the line with the temperature gauge, which is *divided by two*. All increments / decrements to both gauges have been adjusted appropriately, so they should work exactly like the arcade.
For the most part, the playfield is the same, except that I had to take one zone (i.e. 8 scanlines) away from under the ship (no biggie), and one zone away from the very top of the playfield. On my TODO list:
- Fix some collision detection when the enemy ships are at the top of the screen
- Finish the movement / placement of the enemies for sectors 4 and 5 (half-way through 4 now)
- Warp Button
- Enemies that drop in certain waves
- Hidden bonuses
Regarding the 'Speech', I will only implement speech at non-gameplay points (i.e. after losing a ship *2 ships remaining*, when the game has ended *play over*, etc.). Any other important information (i.e. the Warp countdown) will be written on the screen behind the action. I do plan to have the attract mode announcement (i.e. the title of this thread).
It was challenging getting (up to) 16 enemies, 6 enemy shots, 1 player shot and the player to update each frame during VBLANK, but I finally did it. Of course, it will use the HSC.
I am hoping to have a BIN ready by next week, On or before Christmas.
*BTW, before someone asks, "Why do you mostly do ports?" - It's because 1) I like to do them, and 2) It's fun to see what would have actually been possible back in 1984-1986. Now that I've scratched this itch, I can see about a (somewhat) original game I've been thinking about.
Thank you, Trebor, Nathan, Schmutzpuppe and Al for the feedback and testing up to this point.
Posted by Curt Vendel on Sun Feb 10, 2013 9:23 AM
Posted by sdamon on Wed Jul 20, 2011 8:49 AM
Posted by Andrew Davie on Thu Jul 21, 2011 6:20 AM
Posted by PacManPlus on Thu Jul 21, 2011 7:25 AM
Posted by Bryan on Thu Jul 21, 2011 12:16 PM
Posted by Stephen on Thu Jan 27, 2011 7:52 AM
Posted by NorthPole(heeHAW) on Thu Jan 27, 2011 6:55 AM
Posted by Curt Vendel on Thu Sep 3, 2009 7:01 PM
Posted by PacManPlus on Mon Jun 24, 2013 6:28 PM
Posted by Curt Vendel on Fri Apr 12, 2013 8:32 PM
Posted by batari on Sat Jan 26, 2013 8:09 PM
Posted by candle on Thu Sep 13, 2012 5:39 AM
Posted by sack-c0s on Thu Jan 27, 2011 7:06 AM
Posted by Emehr on Fri Jan 14, 2011 4:16 PM
Posted by Curt Vendel on Sun Dec 30, 2012 9:11 PM
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