Squish 'Em. No, really, now you can!
SQUISHING IN FULL EFFECT! New update. Still not technically playable, since you can't die, but pretty close now.
Changes:
-Player now moves at correct speed in all directions and is animated when he moves sideways.
-Only can squish enemies by actually stomping on them.
-Enemies are generated correctly (i.e., 1 blank row, 15 rows of 1st enemy, 16 rows of 2nd enemy, 1 row with bonus item, 15 rows of 3rd enemy, 1 row with suitcase, repeat).
To do:
-clean up kernel transitions, tighten up all SLEEPs, and finalize all page-crossing locations
-decide whether or not to stripe brick (Or girders?). And then do it if so. I'm leaning towards not doing this.
-finish add enemy/girder data generator. Enemies and items are pretty much done, the girder generation needs all the special cases taken care of.
-finish enemy movement schemes
-finish collision detection
-finish animating player
-death animation (scroll player off bottom of screen)
-add sfx
-add music
-finish scoring
-finish level transitions
-all gamestate transitions
-console controls
-testing/polishing
So, there's a lot. But I'm getting there!
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