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Ready, Fire, Aim!

Posted by vdub_bobby, 31 January 2012 · 917 views

NOW WITH shooting! Also a proper (though lame) maze, sort-of finalized kernel (and sort-of finalized tank graphics), and a glowing base to defend.
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Attached File  TankMaze20120130.bin (4KB)
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In answer to what I think was Thomas' question, right now the maze is hard-coded. If I can come up with a good algorithm for generating mazes, I'd really like to do that. If I can't come up with an algorithm that generates high quality mazes, I'll probably just create several by hand. It helps that the game will have walls that can be shot out, so the mazes don't have to be totally perfect.

I like the way you're drawing the tanks - very cool looking! Took me a little while to figure out how you did it. :)
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Glad you like it - I wasn't sure it was going to work. I'm still not, actually - I really need to put it on my Kroc cart and see it on a TV.
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