Weekend Warrior
Three-day weekend!
Monday is President's Day, where we combine the birthdays of Washington and Lincoln, and use it as an excuse to go shopping.
I mean... reflect on our nation's history.
Okay. Shopping. Or, lazily sit on our butts and enjoy the day off.
Which is what I plan to do. More or less.
Actually, this weekend is a good chance to knock some stuff off my "to-do" list:
- I'm working on the Juno First sprites, and should have the first pass wrapped up today (I posted a sneak peek here).
- I have a little work left to do on Ladybug, revising a couple of sprites. Man... that game is seriously looking good. John's doing some fantastic work on it.
- I want to get pretty far on the label for Four-Play. I have a rough 3-D version of it, but I think I may end up just using that as a template for creating a 2-D label. The 3-D looks a bit sterile. But sometimes you have to try something before you know it's not going to work. So it was time well spent.
- Create extra-large bitmap graphic for Zach.
- Make up an OS X icon for KrokCom.
- Maybe start on the Man Goes Down manual, if I can get the text from Albert (time for a PM, it seems).
- Start on some other label designs.
- Watch (or tape) an Olympic ice hockey game. Not that I'm a big fan of the sport, but I'll need it later. (Unless John decides to make a Curling game instead.)
- Watch "This Old House".
- Purchase and consume one Round Table "All Meat Marvel" pizza (while watching "This Old House").
Well, those last two don't have much to do with Atari projects, but I assure you - they're absolutely essential to the creative process.
No, really!
I tend to get very focused when I'm working on projects, and can sit at the Mac for hours without stopping for a break. This tends to lead to headaches, backaches, and all sorts of other aches. So, I make sure to build-in break times when I know I'm going to be working for a long time.
Plus... it's pizza. C'mon. You gotta have pizza.
And if you haven't checked out batari's port of Atari's Super Bug yet, he just posted an updated version with new bug graphics that I created for it in his blog. Cool game.
But, man... what's up with all the bug games lately?
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