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More Holiday Treats


Nathan Strum

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Well, since Fred just posted an announcement about selling off his remaining NWCGE copies of Gingerbread Man, and included a nice picture of the label artwork, I figured this would be a good time to post "the making of" blog entry for it. :)

 

First though, I want to recommend that you pick up this game. Directly from Fred, if possible. First of all, it's a really fun game (full review coming later). But also, Fred did a really great job of printing the manuals and labels. They're the best I've seen on a homebrew. (Okay... I'm a little biased about the artwork. But I'm referring to how it's printed here. Seriously. ;))

 

The concept for the label came from Dave Dries (who did the art for Wolfenstein VCS and Phantom II, and the backgrounds for Space Battle and the upcoming Squish 'Em). I was originally going to do something more along the lines of a scene from the game:

 

gbm-rough-2.jpg

 

Dave suggested having the central character surrounded by some of the bad guys from the game instead, making it more of a poster. So I sketched it up. I won't post Dave's original sketch here unless he wants me to ;), but here's mine:

 

gbm-rough-3.jpg

 

Edit: Dave's sketch is now posted in the comments.

 

Fred liked this idea, so it would go on to become the cover artwork. Considering how rough the original sketch was, I think it took a lot of trust on Fred's part to make that decision. It's an extremely rough sketch, but apparently it still got the idea through. I kind of threw the "One Tough Cookie" tag line in as an afterthought, but Fred really liked it, so it stayed.

 

gbm-final.jpg

 

And in case you're wondering where the logo came from... ;)

 

Once the cover was settled on, I ended up putting the in-game scenes inside the manual.

 

Escaping from the kitchen:

gbm-balloon-escape.jpggbm-balloon-final.jpg

In the final, I ended up turning the chair around, because it felt too much like it was going to tip over with the cat pushing on it that way. I changed some of the proportions too, which is really easy to do once it has been turned into vector art.

 

Battling a fire creature:

gbm-throw.jpggbm-throw-final.jpg

I was really taken with the idea that the Gingerbread Man might be picking up pieces of his dead compatriots, and using them as weapons. :twisted:

 

And of course, waking up inside of an oven:

gbm-oven.jpggbm-oven-final.jpg

 

The hardest part in all of this? Making the frosting on his hands and feet look good. That turned out to be a lot more difficult than I'd expected - but it had to look right. You had to instantly recognize it as frosting, or it couldn't be there at all. It's just one of those unexpected challenges that rears its ugly head from time to time, as you suddenly realize, "I've never drawn frosting before in my entire life." :)

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Thanks for the compliments! I have never printed anything like them before, so I went to OfficeMax and asked the manager of their print & document services department what I should do. Guess they gave me some good advice :)

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I won't post Dave's original sketch here unless he wants me to

 

I don't mind. Although it's really, really, really, really rough and the result of about 5 minutes of Wacom scribbles in Photoshop. But it served it's purpose.

 

And yes, he is wearing striped underwear in my rough. To really distance this character from the traditional storybook guy I really though he should be a curmudgeon. An almost unlikeable character with a nasty attitude who's always frowning or grimacing. Think Louie De Palma in cookie form. :)

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I don't mind. Although it's really, really, really, really rough and the result of about 5 minutes of Wacom scribbles in Photoshop. But it served it's purpose.

 

And yes, he is wearing striped underwear in my rough. To really distance this character from the traditional storybook guy I really though he should be a curmudgeon. An almost unlikeable character with a nasty attitude who's always frowning or grimacing. Think Louie De Palma in cookie form. ;)

 

Here it is:

gbm_dd.jpg

 

It did the job of getting Dave's concept across to me, although I decided against making him an underwear-wearing grouch. I thought more of an action-hero approach would be more suited to the game. Kind of odd that a cookie wearing underwear is somehow more disturbing than one not wearing anything. :)

 

I really liked the idea of giving him some sort of consistent attitude throughout the manual. That was an important factor in making the whole thing work.

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Dave's rough version remind me of the Toxic Avenger!

 

It'd would had been funny watching more history of Gingy getting tortured with a cookie cutter before being baked. :)

 

The hardest part in all of this? Making the frosting on his hands and feet look good.

Just an after thought, I felt you should of added some frosting to fill the eyes of Gingy to make them more defined, it would make his expression much more relevent than it is now.

As an animator, I always believe the center of the character is in the eyes (like the window to the soul). I know Gingy is just a cookie cut out and maybe it really was your intention to make the eyes empty to remind us of that, but even Gingy's lifeless eyes in the shrek films gave me the same impression. Again, may have been intentional, but that's just me.

 

Anyway, very nice job. The game always become much more fun to play when such nice looking artwork in the manual sets the stage up in the player's mind to see it happen in their imagination while playing the game.

I bet most people don't realize that happening to them while looking at your label art, but we artists always do! It's the power to convey the emotions through pictures and I see alot of it exploding on the cover! ;)

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The reason I made the eyes that way was I wanted them to look as if someone had really piped them out using frosting. There were other ways of approaching them, and this has some compromises with it, but I wanted them to look like frosting - not actual eyes.

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