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100,000!


Nathan Strum

6,956 views

Well, for whatever reason, my blog is the first one here at AtariAge to hit the 100,000 views mark. (Although I'm a little disappointed that the score didn't roll over.)

 

The rather astonishing thing about this, is that only about 97,532 of those are me either clicking "reload", or going back into my old posts and correcting spelling and grammar mistakes (although regular viewers know full well those almost never happen :roll: ). I figure another couple of thousand views are due to various web-bots auto-clicking their way through the site; another few hundred are probably Albert just checking up on me to make sure I don't spill the beans on any top-secret homebrew projects (like the forthcoming "Howard the Duck" Book Cart); and the rest are people either clicking on my blog by mistake, or you - faithful readers! And for that, I say "thank you." The check is in the mail. ;)

 

However it happened, I can't help but think that if I had a dime for every view, it would probably take me forever to roll them all up so I could cash them in at the bank.

 

On a serious note, I do appreciate everyone who reads this blog, and has helped it to acheive this milestone (or millstone). And so it only seems appropriate to post some sort of a re-cap of the blog to this point, as well as an updated To-Do List of projects (one or two of which may actually get done by the time this blog gets to 200,000 views). That, and it's been nearly 11 months since the last To-Do list, and at the moment I can't think of anything else to post about.

 

As kind of an "extra" of sorts, I'll throw in a couple of tips I've figured out during this whole blogging thing, that's made the process of creating blog entries a little easier.

 

Blogging Tip #1: Pre-compose in a text editor. One big problem with composing a blog entry in a web browser, is that if the browser crashes or your connection goes offline, you can lose everything you typed. By composing in a text editor instead, you can save as you go, then just copy/paste everything into the browser window when you're ready to post.

 

So, what's been up?

 

Well, I've now posted 53 episodes of the world-acclaimed* Artie the Atari. And if I ever come up with more ideas, someday I may even make it to 55 or dare I say it... 60!

*Several people from other countries around the world have commented positively on the strip, so I'm counting that as "world-acclaimed".

 

I've also written 19 movie reviews (some of which can be found in my Animation section, where I also have posted musings about the animation industry and a little bit about my job in CalArts' animation program). The best movie so far: The Dark Knight. The worst: Chicken Little. Oddly enough, I have yet to see The Dark Knight a second time. (I really need to get a Blu-Ray player some day month year.)

 

There are about eight CD reviews (depending on how you're counting), although at some point I'd like to dip back into my collection and start reviewing more of my favorite CDs (and some not-so-favorites).

 

I've posted a handful of Photoshop tutorials, which is something I'd like to do more of, but they're quite time-consuming to put together.

 

I'd really like to write up some more Stupid Game Ideas!, but again, it's all a matter of having enough time.

 

Mostly though, this blog has inadvertently turned into a giant repository for homebrew reviews (or Homebreviews™). So far, I've written 87 reviews, spread over 27 entries, covering nearly every Atari 2600 and 7800 game that the AtariAge store carries (and several other things as well). Number 88 should be showing up sometime in August, and it's the one review that nobody thought would ever happen! Watch for it!

 

I hadn't really planned on reviewing all of those games. In fact, it was some 42 blog entries before the first Homebreview ever showed up. But something unexpected happened: I started working on more and more homebrews. A lot of them. And as payment for working on them - I got a free copy of each game I worked on, plus some store credit. Add to that the store credit and games from the label contests I've won, and well, it added up to a whole lot of games. So I figured the least I could do was go through and write reviews of them (since in a number of cases, there weren't any reviews at all). Now then, before you say, "Hey - wait a minute! You got all of those games for FREE?!", just keep in mind that every label, manual, or set of sprites that I - or anyone else - creates for a game, takes a lot of hours. Some projects have taken dozens of hours (which still pales in comparison to the amount of time the programmers put into them), so I'm essentially doing it because I enjoy doing it - not because I get something for it (just don't tell Albert that ;) ). Besides, it's a real kick being involved in the homebrew scene, and the games and store credit do make for a nice bonus. :)

 

Besides that, I actually paid for Star Fire, Marble Craze and Qb long before I figured out this whole "artwork" scam. ;)

 

Blogging Tip #2: Select all and copy, before submitting. This goes back to the whole "browser crashing" problem. If you are composing in the browser (or adding finishing touches like formatting and links), select everything and copy it to the clipboard (or better yet - a text editor) before hitting either "submit" or "preview". This will give you a backup copy of what you typed, in case things go bad.

 

Anyway, since this blog was mostly started to keep track of Atari-related projects and the like (and since I hadn't yet started a paragraph in this entry with the word "anyway"), I thought I'd post a list of the various projects I've been involved with. I did this once before, but that was a few projects ago...

 

Finished Homebrews/Reproductions:

  • 2005 Holiday Cart: Reindeer Rescue - Game graphics
  • 2005 MiniGame MultiCart - Label and manual
  • 2006 Holiday Cart: Toyshop Trouble - Various game graphics
  • 2007 Holiday Cart: Stella's Stocking - Various game graphics and title screens; Stay Frosty game concept
  • Actionauts - Additional manual and label formatting
  • AtariVox Speech Synthesizer (hardware) - Label and manual
  • AtariVox USB Interface (hardware) - Label
  • Bee•Ball - Manual (layout only)
  • Colony 7 - Various game graphics, title screen
  • Conquest of Mars - Title screen logo, reserve ship sprite, label and manual
  • Elevators Amiss - Label and manual
  • Encaved - Label (based on sketch by Simon Quernhorst) and manual
  • Fall Down - Running man sprite
  • Four-Play - Title screen, label and manual
  • Gingerbread Man - Label and manual
  • Juno First - Game graphics; with Dave Dries: label and manual
  • Krokodile Cartridge (hardware) - Label, OS X icon
  • Lady Bug - Graphics, label and manual
  • Lead - Manual (based on concepts by Hernán Callo)
  • Phantom II/Pirate - With Dave Dries: Label and manual
  • Rainbow Invaders - Various game graphics, label, additional manual formatting
  • Raster Fahndung - Additional manual formatting
  • Solar Plexus - Coloring on label art
  • Space Battle - With Dave Dries: Label and manual
  • Squish 'Em - With Dave Dries: Label and manual
  • Sync - Label and manual
  • Ultra SCSIcide - Label, additional manual artwork
  • Warring Worms: The Worm (Re)turns - Label

Other projects:

  • The Atari 2600 Video Mods Comparison Project
  • "Artie the Atari" Magnets for the AtariAge store
  • Various AtariAge flyers
  • Miscellaneous other work for AtariAge (laying out label sheets, creating Photoshop scripts, etc.)
  • batariBasic logo
  • AtariVox logo
  • Stella at 20 (ah yes... more on that in a minute)

I've also tested various homebrew games and hardware (including a recent marathon session with the Harmony cart), and there are also a handful of games I contributed work to which never got used, but such is life. ;)

 

Blogging Tip #3: When publishing a draft, copy it to a new entry before posting. The AtariAge blog software puts a time and date on an entry based on when it was first saved, even if it was just saved as a draft. If you later publish that draft, it will still have the original time and date attached to it - not when it was actually published. To get around this, when you're ready to publish, just copy and paste the text from the draft into a completely new entry, and publish that one. Then delete the old draft.

 

So... on to the inevitable To-Do List, which like all previous ones, will rapidly become obsolete and yet probably won't be replaced with another list until 10 or 12 months from now.

 

Miscellaneous projects:

  • Layout die for AtariAge label sheet - finished
  • AtariVox+ manual and label(s) - awaiting text
  • Logo for Melody carts - finished
  • Artwork for Harmony/Melody carts - Harmony logo, pre-production and final cart labels, application icon, SD card label and manual - finished
  • New magnets for the AtariAge store - still not sure what form these will take, or if Albert will just go another route
  • Video Game Movie Reviews (formerly at my old MacMAME site) - Update Joysticks review for DVD, update WarGames review for new DVD release, review Intrada release of WarGames soundtrack, review The Wizard; move all reviews to a new website
  • Stella at 20 - Ah yes. Well, I may take up working on this again in the fall. Another AtariAger has been slated to work on it, and although he hasn't expressed any desire to not work on Stella, neither has the project been moving forward for many months now. I'll have a new editing system at work which can easily handle all of the footage at broadcast quality (ironic, since broadcasts ceased on June 12th ;) ), but as always, the issue is time. Still, it's a project I'd definitely like to see finished, whether I'm the editor or not, since I think it's something a lot of Atari fans would enjoy. Stay tuned...
  • The Atari 2600 Video Mods Comparison Project - This website needs a complete overhaul. Many mods have come and gone since the last round of testing, and with a couple of new CyberTech mods on the horizon, plus the ones from Longhorn Engineer, the time is quickly approaching to gut the whole site and start everything over from scratch. A huge project, to be sure. But the whole point was to be a resource for people searching for the best video mods, and right now, it isn't.
  • Create a GarageBand sample set of 2600 sounds - Eric Ball sent me a set of samples! All I need to do is get them into GarageBand. :thumbsup:

Homebrews/Reproductions in active development:

  • Duck Attack! (game in development) - Label and manual finished
  • K.O. Cruiser (game finished) - Label and manual finished

Homebrews/Reproductions on hiatus (development may or may not resume on these):

  • Lawyer* (hack) - Game graphics, manual, label, etc.
  • Zombie* - Title screen graphics
  • Space Zombie* - Game graphics
  • Marie Antoinette* (development stopped) - Game graphics
  • Bruce* (speculative project) - Game graphics (second round of mockups done, starting on third)
  • Chetiry (on hiatus) - Title screen graphics
  • Man Goes Down (on hiatus?) - Label and manual; (Albert may have a lead on author Alex Herbert, so keep your fingers crossed)
  • Moon Cresta (on hiatus) - Game graphics (in progress); (game is only about 10% coded, but shows great promise)
  • Rip-Off (on hiatus) - Game graphics (done), probably label and manual; (John Champeau has a very nice start on this, so I hope to see this finished someday)
  • RPS (development stopped) - Game graphics, label and manual; (some recent developments may yet cause this game to see the light of day... :ponder: )
  • Stellar Fortress (in development?) - Player's ship sprite (done); (still hoping to see Trogdor finish this - or any - game ;) )
  • Street Pizza* (in development?) - Game graphics (one of these days I really need to get back to this...)
  • SuperBug (on hiatus) - Player's VW sprite (done); (may resume development when the Harmony/Melody carts are finished?)
  • Thomas' bouncing-happy-face-game (in development?) - Enemy sprite (I've done some work, but nothing that's clicked yet)
  • Unreleased prototype #1* (on hiatus) - Box (mostly done), label and manual (started), possibly some graphics tweaks
  • Unreleased prototype #2* (in progress) - Title screen bitmap (done); With Dave Dries: Box, label (done) and manual
  • Wizard of Wor Arcade (on hiatus) - Graphics (mostly done), probably label and manual; (John Champeau also has a very nice start on this, so I hope to see this finished someday, too)

* indicates code name for unannounced project

 

Plus, there are a few more projects waiting in the wings, too. But I decided to only list ones that I've actually done some work on.

43 Comments


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Okay...

 

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My best try for @:

 

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I'd suggest centering # vertically:

...
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Or aligning it at the top:

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...
...

 

And maybe this for @:

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Link to comment
Or aligning it at the top:

Why the alignment to the top?

 

And maybe this for @:

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#..
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Maybe without the lower right pixel... :ponder:

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Why the alignment to the top?
Only because I tend to write number signs that way. :)

 

Maybe without the lower right pixel... :ponder:
I don't have any graphics apps here to mock anything up, but it would be easy enough to adjust one way or the other.
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Updates:

  • Harmony cart - application icon done, added production label and manual to list
  • Duck Attack! - started sketching label artwork
  • K.O. Cruiser - started sketching label artwork

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Updates:

  • K.O. Cruiser - Rough artwork approved, starting on final
  • Duck Attack! - Rough artwork approved, starting on final
  • Harmony Cart - Starting on production label
  • Added "Marie Antoinette" (code name) - Working on game graphics

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Updates:

  • Harmony cart - SD card label and manual finished, project completed (barring updates)
  • Duck Attack! - Label artwork finished
  • K.O. Cruiser - Label artwork nearing completion (final line art is done, painting is underway)

 

After the new year, I'll post some more behind-the-scenes for some of the artwork I've been working on. Maybe I can coerce Dave Dries into posting about Juno First and Dungeon as well. ;)

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Updates:

  • Layout die for AtariAge label sheet - awaiting dimensions
  • AtariVox+ manual and label(s) - awaiting text
  • Logo for Melody carts - finished
  • Duck Attack! - manual finished except for final proofreading
  • K.O. Cruiser - manual finished except for final proofreading

 

I also went through and subdivided my To-Do list, so it's easier to see which games are actively being worked on, and which aren't.

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Just when I think I'm out, they drag me back in again... :)

  • "Laywer" is no longer a concept for a proposed homebrew - it's a hack of an existing game. But at least it's moving forward again. :ponder: I'm working on some new graphics for it. I'm also doing the label, manual, etc., which are relatively far along.
  • Title screen graphics for another homebrew. Since it hasn't been officially announced yet, I'll just refer to it as "Zombie".
  • Game graphics for another not-officially-announced homebrew. We'll call this one "Space Zombie".

Link to comment

Remember this tip?

 

Blogging Tip #1: Pre-compose in a text editor. One big problem with composing a blog entry in a web browser, is that if the browser crashes or your connection goes offline, you can lose everything you typed. By composing in a text editor instead, you can save as you go, then just copy/paste everything into the browser window when you're ready to post.

 

Do that.

 

I just lost a good hour's worth of work because $^%@#!! Flash crashed Safari.

 

I... hate... Flash.

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I... hate... Flash.

After listening to some C3 presentations on security issues and bugs in Flash, I really don't trust Flash.

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I may have mentioned this elsewhere, but I'm now using ClickToFlash on my home iMac (the crash happened at work). It prevents Flash content from loading until you tell it to.

 

I don't miss Flash at all. Web pages load so much faster without it. When I choose to load it, I can load it. But 99% of the time, I just ignore it. Also, seeing all of the disabled Flash content makes me realize just how widespread it is (like, oh... a plague), and how for most things, there are better alternatives that could be used.

 

I do think though, that until Flash dies its inevitable death, that devices like the iPhone could use something like ClickToFlash to enable some access to Flash content. There are some websites that don't offer HTML alternatives.

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