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Christmastime!


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Reindeer Rescue Wrap-upWell, it looks like Bob is done programming Reindeer Rescue. I think the game turned out great, and people are gonna love it! It's already climbed up to the fourth best-selling homebrew of all-time in the AtariAge store. That's pretty amazing! (The fact that it can be had for free may have had a little to do with that... nah. ;) )It was a lot of fun creating the sprites and other in-game graphics for it. I want to thank Bob for inviting me to be part of the project, and giving me quite a lot of creative freedom when it came to to the graphics. He was great to work with, since on more than a couple of occasions he re-worked some code to suit the graphics (Santa's black boots for one example), and put up with a lot of nit-picking from me to make sure the graphics were just right. That really speaks of Bob's desire to make this a good game, too. Not just a quickie, one-shot deal.The more graphics I created, the more Bob kept asking for, until there were some 53 sprites in the game (some using two sprites for a single object), 16 of them were animated, plus 4 large "title screen" graphics (48 pixels-wide), a score font, and I-don't-know-how-many playfield objects, including houses, street lamps... and well, I'll leave it for you to discover what all is in there. :D Suffice it to say, Bob put a lot of stuff into this game. I think he's probably going to sleep for a month.Oh... and there's a PAL version, too, which Thomas Jentzsch worked on. Choosing the colors for that was interesting. I can't say I care much for the TIA PAL color palette, but it's a far sight better than doing a SECAM version. :roll:Dave Exton's label is another great illustration from him, and I'm looking forward to seeing his design for the manual, too. Ironically, due to some traveling, I probably won't see the actual cartridge until after the holidays. But I've already played the game quite a lot during testing. ;)Favorite Christmas MusicWhile working on the graphics (and by "working on" I mean, "using Photoshop to draw them" - Bob did all of the hard work of actually getting them into the game), I listened to Christmas music to get in the mood. So I thought I'd share a couple of my favorite albums with you (you actually have to pay for them yourself, however...)Christmastime by the Swingle SingersThe Swingle Singers do close harmony a-cappella jazz - but without lyrics. It's a little hard to describe, but it's instantly recognizable. Anyway, check out the link, and listen to some of the MP3 samples. You've probably heard them before, since their style of music was used in various movies from the 60's and it's quite distinctive.This particular album was recorded in 1968, and I grew up with it. Every Christmas we'd throw this (along with a half-dozen other records) on the turntable, sit in front of the fire, and drink egg-nog (non-alcoholic) mixed with 7-Up (don't knock it 'til you try it). It just wasn't Christmas until this album was played. I searched for a CD version for years before I found it. So now you get to hear it without doing all the work. ;)Herb Alpert and the Tijuana Brass - Christmas AlbumBelieve it or not, the Tijuana Brass were the fourth most popular recording act of the 60's, after the Beatles, Elvis and Frank Sinatra. One of the reasons was that after their initial psuedo-Mariachi hits, they evolved into a unique style all their own that was much broader in scope, and enjoyed by a wide audience. This album really showcases the masterful arrangements by Herb Alpert, and feels more like a soft jazz album (with Swingle Singer-like overtones, arranged by Shorty Rogers) than anything from Tijuana.This is another album that I grew up with, and it instantly transports me back in time, and I look forward to listening to it every year. Even more-so this year, since it's been out of print on CD for awhile, and this year sees it in a brand new re-mastered release that sounds, as Herb says on one of the tracks, "Terrific, terrific!"An Early Christmas FlashbackFinally, today at work, two of my good friends and fellow tech geeks gave me a Flashback 2 for Christmas! Of course, I immediately plugged it in (handy having video monitors in the office), so we could check it out. It's a pretty cool bit of geek-gear. I've only checked out a few of the new games on it, but I'll try and post a more in-depth review in a future blog.For now though... I think some pre-review research is in order. :D

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Hi there!

 

The more graphics I created, the more Bob kept asking for, until there were some 53 sprites in the game (some using two sprites for a single object), 16 of them were animated

 

Just thought to tell you that my favourites are the snowflake and the rotating snowstorm cloud. Those are truly outstanding, some of the coolest 2600 animations I've ever seen!

 

Greetings,

Manuel

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Just thought to tell you that my favourites are the snowflake and the rotating snowstorm cloud. Those are truly outstanding, some of the coolest 2600 animations I've ever seen!

Yup, those two are IMO also the best ones. I like especially the "rotating snowstorm cloud". :)

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Just thought to tell you that my favourites are the snowflake and the rotating snowstorm cloud. Those are truly outstanding, some of the coolest 2600 animations I've ever seen!

Yup, those two are IMO also the best ones. I like especially the "rotating snowstorm cloud". ;)

;)

 

I almost cut the snowflake because it wasn't quite what I had in mind, and I didn't think Nathan liked it either, but he made a last-minute appeal for it so it stayed in. Glad you guys liked it. The snowstorm is pretty sweet as well, I agree. ;) Nathan just thought that up on his own and tossed it in with a bunch of other stuff to see if I'd like it.

 

I'm going to update my blog sometime soon with a little recap of the development of RR, but I'll just mention here that you really did a ton of work on the game beyond "just" designing the art. You also had a big hand in a lot of the design of the game. And the playfield "terrain" you designed were fantastic; I think that may be the most important artwork that you did, besides Santa himself, in terms of making the game look good.

 

So thanks! :D

 

I think my personal favorite is the lightning, though. I was initially blown away by how completely cool that looked when I first saw it in the game. :)

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Thanks for the compliments, guys! The snow flurry (storm cloud) was fun to make, although it took awhile to get it to loop properly. Lot's of little bits to keep track of. I wanted to try out a few things I hadn't seen in a 2600 game before, and I couldn't recall anything quite like that. (Although I'm still disappointed that Chucky the Christmas Weasel didn't make it into the game. Maybe next year... :) )

 

I liked the large snowflake all along, but I think I complained about it initially because 1) it was really hard to make something six-sided with only eight pixels and 2) it was impossible to make it rotate, and I had to resort to flipping it instead. But with the motion Bob added to it, it really worked out well. Very "fluttery". ;)

 

You also had a big hand in a lot of the design of the game.  And the playfield "terrain" you designed were fantastic; I think that may be the most important artwork that you did, besides Santa himself, in terms of making the game look good.

 

So thanks!

 

You're welcome! The playfield stuff was really challenging, but I think it turned out really well. Of course - you had to actually put the stuff together and make it work. I think you did a great job of building very playable (and challenging) levels out of all those pieces.

 

My favorite playfield object has got to be the train though. That whole sequence in the city is pretty cool. :D

 

I think my personal favorite is the lightning, though.  I was initially blown away by how completely cool that looked when I first saw it in the game.  ;)

 

That's one of my favorites, too. Thanks for writing the extra code to make that work! ;)

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Finally, today at work, two of my good friends and fellow tech geeks gave me a Flashback 2 for Christmas! Of course, I immediately plugged it in (handy having video monitors in the office), so we could check it out. It's a pretty cool bit of geek-gear. I've only checked out a few of the new games on it, but I'll try and post a more in-depth review in a future blog.

 

Maybe you can get it hacked with a cart slot and I wonder... if Reindeer Rescue would run on the Flashback2.

 

I'm wondering if Reindeer Rescue is the most collaborative homebrew ever? It certainly seems like it might be.

 

Way to go!

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Just got Reindeer Rescue in the mail yesterday. Great job on the sprites Nathan! (Did I see an <spoiler deleted>? :))

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Just got Reindeer Rescue in the mail yesterday. Great job on the sprites Nathan! (Did I see an AT-AT? :D)

 

Thanks! And yes, you did. :)

 

There are a couple of other "guest-sprites" in there, too. :)

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Having just seen Reindeer Rescue, I also think that you have done a great job on the sprites! It would be great if you could do a sprite drawing tutorial at some point in the same way that you did for the game labels?

 

Chris

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It would be great if you could do a sprite drawing tutorial at some point in the same way that you did for the game labels?

That would be cool! :)

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Hi there!

 

What kind of stuff would you want to see included?

 

My main problem when trying sprite conversions myself seems to be getting animation frames "look right". Don't know if there's any providable knowledge/tricks/secrets regarding that though or if you just have to have it in the blood :)

 

Greetings,

Manuel

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What kind of stuff would you want to see included?

IMO you don't have to be a great artist to draw 2600 sprites - when you have a bitmap that's 8x20 (or 8x8 or 8x16 or whatever), it isn't real hard to come up with something that looks halfway decent. At least, I've been pretty satisfied with the stuff I've created, like the fish in Go Fish! and the tanks in M-4, though they aren't jawdropping by any means. :)

 

My problem is this: I can draw one frame of a running man (for example). It will look pretty good. It's drawing the other 4+ frames in the animation sequence I can't do! Any tips?

 

And any tips about drawing static sprites are appreciated as well. :D

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My problem is this: I can draw one frame of a running man (for example).  It will look pretty good.  It's drawing the other 4+ frames in the animation sequence I can't do!  Any tips?

 

Yes, sprite animation is where I fall down also. Any tips on how to create a half-decent animation sequence would be very welcome :)

 

Chris

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So more of an animation tutorial then? Well, I'll see what I can come up with. It'd be nice to do something with all of that art college education that I'm still paying off. :)

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Yes, sprite animation is where I fall down also.  Any tips on how to create a half-decent animation sequence would be very welcome  :)

 

I'm hardly an expert, but I think one of the keys is to figure out where all of the parts of the sprite are going in every frame, even though there may be some frames where they aren't visible.

 

For an example of how not to do things, look at the Odyssey2 "left standing man" and "left walking man" graphics (reproduced roughly below). How do the different parts of the man's leg move in going from one frame to the other? Where does the man's "foot", present in the "standing" graphic only, "go" in the walking man?

...##...  ...##...
...##...  ...##...
....#...  ....#...
..###...  ..###...
....#...  ....#...
....#...  ...#.#..
...##...  ..#...#.

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Where does the man's "foot", present in the "standing" graphic only, "go" in the walking man?

IMO the right leg of the walking man should be at the right or left part of the standing man's foot. So his body moves 2 or 3 pixels. Else you get those "Moonwalk" effects.

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Hey Nathan, I finally finished Reindeer Rescue tonight. Nice job on the victory screen too. (And I caught a glimpse of another one of your guest sprites in the city level) :| I'm going to leave the Atari on that screen for a while, since it was so tough to reach.

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Glad you liked it! I was pleased with the way that screen turned out. I haven't heard of anyone else reaching the end of the game yet. I can get all the way through the game pretty consistently now, although I beta-tested the daylights out of it, so I'd better be able to. (Plus having a "cheat" version of the game where I could start at level four helped.) :|

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Glad you liked it! I was pleased with the way that screen turned out. I haven't heard of anyone else reaching the end of the game yet.

I have. :|

 

 

Once. :|

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