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Stellar Overlord v0.90


TROGDOR

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Back in 2004 I wrote a game called Master of Arcturus for the 2004 minicomp. It was never productized to the point that I could release it on cartridge.

 

so90fj9.png

Exploring the Galaxy

 

so90.zip

Known Bugs to Fix:

- If you are pressing left when the game should end, the victory conditions are not registered correctly.

- Streamline the combining of fleets when attacking a world. Two groups of 120 should combine seamlessly into a fleet of 240 ships that attack simultaneously.

- If the game ends with a ship landing, the planet where the ship lands is purple instead of color pulsing.

- World conquer or loss sounds should have precedence over ship landing or take off sounds.

- Spacing between text lines should be uniform throughout the game. Some spacing is still off.

 

Final Enhancements:

- Improvements to the color palette.

- Add destroying all enemy fleets as a condition of winning the game. Currently, all that is required is conquering all worlds.

- Provide acceleration in level selection, similar to acceleration in ship selection.

- Reduce RAM requirement for randomization routine. Should only need 2 or 3 bytes.

- Save random buffer when the reset switch is pressed. This will provide much better randomization for subsequent games.

- Manual - Add joystick control diagrams.

 

Development Notes:

I'm trying to make this a final, polished product. There are still several bugs that detract from the game.

 

The title of the game was changed to fit into a trilogy of games which will all take place in the same fictional universe: Stellar Overlord, Stellar Fortress, and Stellar Adventure.

 

For the past couple weeks I've been working on the manual. I lost the original MS Word doc for the manual, so all I had was a pdf. I imported it into OpenOffice Writer 3, but it was a mess. So I had to rewrite the whole thing from scratch, which was a lot more work than I was expecting. But most of the work is now done.

 

One major flaw in the original minicomp release was that I didn't explain the levels better, particularly the AI. I've added several pages of info describing the levels in the game, which should make the game easier to understand and enjoy.

 

I contacted an artist, eRe4s3r, from deviantart who was kind enough to contribute some of his CGI spacecraft to the manual and cartridge label.

 

The manual is formatted as 5.5 by 8.5 inch pages, so 8.5 x 11 inch paper can be folded to make the manual. I may reformat it to a smaller page, but that will wait until I do more research on my printing options.

 

The final product will also have a box, using this template.

 

Please let me know if you see any bugs in the game that aren't listed, or if you see any typos in the manual.

 

stellaroverlordcartridgit5.png

5 Comments


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Excellent - it is great to see this game being finished. That is a very nice label - will the game be available through the AA store? Looking forward to seeing the rest of the trilogy.

 

Chris

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Awesome! I've been waiting and hoping to see this for...wow, I guess a couple of years!

 

Anyway, regarding this:

- Add destroying all enemy fleets as a condition of winning the game. Currently, all that is required is conquering all worlds.

I think it would be cool for this to be selectable - i.e., Regular Difficulty: win by conquering all worlds. Expert Difficulty: win by conquering all worlds and destroying all fleets.

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