Jump to content

11

For whom it may concern



Three.s (was: 2^11 (2048))

Posted by Thomas Jentzsch, 30 March 2014 · 421 views
2048, Threes, Puzzle, Atari 2600
Getting first aware of the new hype around 2048 by this link, I started playing the game and immediately found myself wasting my time.
 
Since it is obvious that the 2600 could pretty easily support this game, I soon started wonder how it could be presented on the Atari. There are little bells and whistles to the game. Besides some nice animation ef...


Optimize data overlapping

Posted by Thomas Jentzsch, in Atari 18 February 2013 · 1,085 views
Programming, data overlapping and 2 more...
During my work with Space Castle I have to manage quite a lot of graphic data. Especially the castle explosion is very big (currently 16 frames, each 5 blocks of 40 bytes = 3200 bytes) but there also is a lot of other graphic data needed for the various messages and the scores.

All data is compressed by overlapping the data blocks. For the explosion this...


Logitech Squeezebox Radio

Posted by Thomas Jentzsch, in Music 16 January 2013 · 1,156 views

Since Logitech announced to stop further development of the Squeezebox series (the server is promised to continue, and you can update the firmware to their new UE system), the devices have become much cheaper lately. So I decided to buy myself a Squeezebox Radio (limited red edition incl. accupack) for 111€.http://www.comtech.de/images/articles/3924e...


Star Castle Developments

Posted by Thomas Jentzsch, in Atari 17 September 2012 · 5,008 views
Atari 2600 Programming and 1 more...
Since Chris is busy with his RL , I will continue his blog entry about Star Castle Developments  here.Source code can be found here .Note: There are still some occasional glitches which I have to sort out. And maybe even a crash. So if you find one, please let me know. Especially if you can reproduce it.Attached is the latest build from mid February 2013...


After 9 years, my next PC

Posted by Thomas Jentzsch, 01 September 2012 · 1,333 views

Looks like my new games take about as long as it takes to make me buy new hardware. :)

So I spend the last days to browse the Internet and magazines to select the components for my new PC. Didn't think this would be any fun anymore, but it turned out to...


Paradroid Transfer game

Posted by Thomas Jentzsch, in Atari 05 December 2010 · 952 views
Damned Tag Clouds
After some time, I started to wonder about Paradroid again. The droid transfer game looks like a nice challenge. The kernel looks pretty busy, the level creation and evaluation seem complicated too.

I started with the kernel and soon found out, that a simple score mode kernel (color #0 left, color #1 right) won't work here due to the so called...


Star Castle brainstorming

Posted by Thomas Jentzsch, in Atari 29 July 2010 · 1,147 views
Star Castle
With the recent thread about the never to be released, new Star Castle homebrew, I first tried to understand from the available videos and screen shots, how it is done.

The rings and gun are drawn using the 48 pixel routine, using large, precalculated ROM blocks. I described...


Elite-like Line Drawing

Posted by Thomas Jentzsch, in Atari 20 December 2009 · 1,175 views
Elite, Line, Thargon and 1 more...
...



Time flies!

Posted by Thomas Jentzsch, 02 November 2009 · 854 views
Thrust, 10 years, stella and 1 more...
...






Search My Blog

Recent Entries

April 2014

S M T W T F S
  12345
6789101112
131415 16 171819
20212223242526
27282930   

Categories

0 user(s) viewing

0 members, 0 guests, 0 anonymous users

Latest Visitors