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For whom it may concern



Elite-like Line Drawing

Posted by Thomas Jentzsch, in Atari 20 December 2009 · 2,467 views
Elite, Line, Thargon and 1 more...
...


Atari 2600 Homebrew/Hacks AA store rankings

Posted by Thomas Jentzsch, in Atari 28 October 2009 · 3,559 views
2600, hacks, homebrews, store and 1 more...
Homebrews

Synthcart
Lady Bug
Thrust+ Platinum
Medieval Mayhem
Star Fire
Seawolf
2005 Minigame Multicart
Skeleton+
Conquest of Mars
Fall Down
Climber 5
Marble Craze
Go Fish!
Strat-O-Gems Deluxe
Gunfight
Crazy Balloon
Dark Mage
Oystron
SWOOPS!
Testcart
Colony 7
Space Instigators
Hunchy II
A-VCS-tec Challenge
Space Treat Deluxe
This Planet Sucks
Squish...


Source code found in ROMs

Posted by Thomas Jentzsch, in Atari 09 November 2008 · 2,253 views
Programming, Damned Tag Clouds
I was a bit bored this weekend, so I had a closer look to some games. A lot of games, especially from Taiwan, contain garbage data, which is unsed by the game itself. Often this garbage contains traces from the game development, sometimes even snippets of source code. In this entry I will post some source code findings.


Sudoku Kernel

Posted by Thomas Jentzsch, in Atari 12 July 2008 · 2,112 views
Programming, Damned Tag Clouds
After a longer break, I finally took the time and decided for a kernel. Many thanks to John for providing the basic idea of it. http://www.atariage....on_thumbsup.gif


Sudoku generator

Posted by Thomas Jentzsch, in Atari 28 May 2008 · 2,680 views
Programming, Damned Tag Clouds
Pixelboy's Sudoku game got me thinking. Now I am wondering about a Sudoku game and especially a generator for the 2600. http://www.atariage....icon_ponder.gif
 
Some initial brainstorming:
Display: Has been discussed multiple times already. Should be able to display the digits (doable), annotations (tricky, 2^...


SaveKey code optimized

Posted by Thomas Jentzsch, in Atari 11 June 2007 · 1,682 views
Programming, Damned Tag Clouds
I had some fun optimizing the SaveKey include file for space (from 169 to 105 bytes). Attached is the result and a little test programm.


Another minigame idea

Posted by Thomas Jentzsch, in Atari 24 September 2006 · 1,953 views
Programming, Damned Tag Clouds
Following this thread, I though I might be able to make a game out of my friction code.The (unnamed) result is maybe best described as an action version of Simon Says. Attached is a first version, showing all elements and very basic gameplay. Scoring, enemy collision detection etc. are missing.As always, opinions and suggestions are very welcome.


Robot City revisited

Posted by Thomas Jentzsch, in Atari 25 May 2006 · 5,120 views
Programming, Damned Tag Clouds
After "some" time, I recently decided to have another look at Robot City. Since the Minigame Compo deadline for 1K is coming soon, I decided to try again to squeeze the gameplay into 1K. Last time I failed, but now I have some more experiences in compact coding. Still I had to strip down the game massively, but finally I managed to keep the important game...


Yuck!

Posted by Thomas Jentzsch, in Atari 15 April 2006 · 1,850 views
Programming, Damned Tag Clouds
Question: What do you get when you combine interleaved flicker for mixing colors with horizontal scrolling? See attachment! (scrolling left every 2nd, right every 3rd frame)


A flicker experiment

Posted by Thomas Jentzsch, in Atari 07 April 2006 · 4,265 views
Programming, Damned Tag Clouds
After reading Manuel's blog and trying out Uridium after a long time again, I wondered if that typical Braybrook look could somehow be transformed to the 2600. For the dreadnought, we'd have to use playfield grahics. Obviously we would need more than just two colors (foreground and backgroud) there. From Andrew's experiments we know, that flicker can help...






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