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SpiceWare's Blog



Clean install

Posted by SpiceWare, 04 November 2018 · 100 views

My Mac Pro had been having a weird issue with Spotlight frequently crashing. Spotlight's the built in search feature and then some - besides searching I also use it as a program launcher:
COMMAND-SPACE (launches Spotlight)
type the first few letters of a program name
hit RETURN to run said program

and calculator:
type a math equation
if needed elsewher...


Minor C issue, any ideas?

Posted by SpiceWare, in SpiceC 28 September 2018 · 288 views

Finally getting some work done on SpiceC and have run into an issue.  Storing graphic data in the C code like this:

 
Lets you create a list of images like this:const unsigned char* Images[] ={  Timmy,  RedBox};

However, each entry in that list takes up 4 bytes (size of a pointer) which is twice as much space as needed as when...


C mode file

Posted by SpiceWare, in jEdit, SpiceC 06 March 2018 · 589 views

While working on SpiceC I discovered GCC supports 0b notation for binary values .  I don't know when this occurred, but am quite pleased to see it!  Before this change you could only use numbers represented in decimal, hexadecimal, and octal.  At my job we use Visual Studio 2005 and 2012 for the supported and current versions of our softwar...


improved 6507 to C defines

Posted by SpiceWare, in SpiceC 03 March 2018 · 401 views

One of the difficulties about working with 2 sets of code (6507 assembly and C) is there's some common info that both need to know. Manually maintaining that info in 2 places is error prone, so you want to limit that as much as possible. While developing Stay Frosty 2 I came up with the idea of having the 6507 assembly maintain that info, and output it f...


SpiceC dasm usage figured out

Posted by SpiceWare, in SpiceC 01 March 2018 · 412 views

In the prior SpiceC blog post I showed what a config file would look like:MENU_KERNEL = "Menu/48pixel.asm"GAME_KERNEL = "Game/maze.asm"SCORE_KERNEL = "Score/radar.asm"AUDIO = SAMPLES    MAC DIGITAL_AUDIO        lda #AMPLITUDE        sta AUDV0    ENDM

 
A key part of that is the constants...


Sync Pop

Posted by SpiceWare, 21 February 2018 · 355 views

Last night Nathan asked if I could create a 2600 sync pop program to aid in his creation of AtariAge YouTube videos .  The program does a 10 second countdown starting at 9:59 seconds.  When it hits 2:59 it displays a red square and generates a tone for a single frame.  He included this mockup:
 

 

 

 
It...


The Beginnings of SpiceC

Posted by SpiceWare, in SpiceC 20 February 2018 · 1,017 views

I've taken quite a bit of time off 2600 projects, was burnt out after the crunch to finish Draconian in time for PRGE - I even worked on it as my folks and I made our way to Portland, by way of the Grand Canyon!

 
I'm once again interested in working on 2600 projects and started off by porting Stay Frosty 2's music driver from DPC+ to CDF format fo...


Release Candidate 6

Posted by SpiceWare, in Draconian 13 October 2017 · 852 views

Revised launching of spy ship
 
For Harmony or Stella (requires Stella 5.0.2 or newer)

 
Source



Release Candidate 5

Posted by SpiceWare, in Draconian 12 October 2017 · 458 views

Fix issue where stations could take out another station's docked E-Type missile, whose explosion would take out the station it was docked too.
Condition Yellow now includes "station onscreen".  Before it was only tied to the presence of enemy missiles.  This oversight was mostly noticeable when playing KIDS or EASY.
Reduced the number of direct...


Release Candidate 4

Posted by SpiceWare, in Draconian 11 October 2017 · 456 views


The phrase "Condition Red" will repeat periodically, like the arcade
fixed mystery explosions

This is the new Release Candidate. Please play it as much as you can over the next two days and report any bugs right away.
 
 
For Harmony or Stella (requires Stella 5.0.2 or newer)

 
Source:







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