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Spy Ship Sighted

Posted by SpiceWare, in Draconian 20 August 2017 · 468 views

Early support for the spy ship. When it appears "Spy" will be said (I need to free up some space!).
Spy ship will make a number of passes; if it's not destroyed by you, or by something else, the Red-Alert Scenario will be triggered and both I and P type missiles will swarm after your ship. The number of passes is based on the difficulty level:

  • 4 - Kids
  • 3 - Easy
  • 2 - Normal
  • 1 - Hard
For Harmony or Stella (requires Stella 5.0.2 or newer)
Attached File  draconian_20170820.bin (32KB)
downloads: 38
Attached File  draconian_20170820.zip (436.35KB)
downloads: 20
Please reference Rules of the Game for what's been implemented and what's to come.

Nice - are you still trying to get it finished for PRGE?
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Yes.  RL has kept me busy the past couple weeks, but those demands are over with so I'm back to work on Draconian.


Tonight I'll be removing the 96 pixel logo and supporting code.  It'll be replaced with a 48 pixel version, similar to the one in the initial release, which can be drawn using the menu's kernel.  The savings for just changing the graphics is about 900 bytes.  The C setup will be simpler, plus the 96 pixel Kernel code can be removed.

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The downside is we have to rename the game to "Drac". ;)

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changing the logo freed up 1590 bytes in all.

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