To free up some space for the samples, the logo's been reverted back to a 48 pixel image. Replacing the image alone freed up 876 bytes. The logic and kernel to show 96 pixels was removed for another 714, for a total of 1590 bytes. I also ran the image data through Thomas' DOOD for a savings of 313 bytes.
Besides saving some ROM, this freed up vertical space on the menu to add the much requested Last Score display as well as a High Score. If you change an option, other than TV-TYPE, these will reset to 0.
Free space was used to put in new samples from iesposta for Spy Ship Sighted and Condition Red. I'm aware of an issue where the Red Alert scenario is sometimes triggered after just 1 pass of the spy ship instead of 2 (on Normal).
For Harmony or Stella (requires Stella 5.0.2 or newer)
Please reference Rules of the Game for what's been implemented and what's to come.
- alex_79 likes this