Jump to content





High Scores

Posted by SpiceWare, in Draconian 24 September 2017 · 199 views

Done

  • Keeping track of 16 High Scores for the 16 QUADRANT & LEVEL combinations (only for games staring at SECTOR 1)
  • Additional optimizations from Chris saved 172 bytes
  • Spy Ship changed to appear after a set number of formations have launched.
    * 3 formations for sectors 1 & 2
    * 2 formations for sectors 3 & 4
    * 1 formation  for sectors 5 & 6
    * 0 formations for sectors 7+
  • Condition Red triggered if player is avoiding the stations.
    * 60 seconds kids
    * 45 seconds easy
    * 30 seconds normal
    * 15 seconds hard
  • Tweaked Spy Ship to hopefully prevent Red Alert from being triggered when it has more passes to make.
  • Fixed bug where you earned an extra ship at 100,000, it should have been at 140,000 - forgot to use BCD addition when setting up the next score to check for!
    * 0x70000 + 0x70000 = 0x0E0000 (regular addition)
    * 0x70000 + 0x70000 = 0x140000 (BCD addition)
 
To Do
  • Fine-Tune level progression, see spreadsheet rampup.ods.
  • beginning of next sector (not new game) and next ship - need a delay to show radar before the ship starts moving.
  • Need a longer pause after player's ship is destroyed - not needed for final ship as GAME OVER sequence handles that.
  • Nathan spotted a collision detection glitch, see details page 9 of Draconian Sound Effects PM.  I've not been able to recreate
  • Remaining sound effects from ieposta
  • Alert! Alert! Seems to sound when a new threat is sighted - whether a ship or a space station. But it doesn't repeat for each one.
 
Currently at 577 bytes free in the ROM.
 
 
For Harmony or Stella (requires Stella 5.0.2 or newer)
Attached File  draconian_20170924.bin (32KB)
downloads: 15
 
Source
Attached File  draconian_20170924.zip (621.97KB)
downloads: 11
 
 
 
 






Search My Blog

Recent Entries

Recent Comments

Latest Visitors

0 user(s) viewing

0 members, 0 guests, 0 anonymous users