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Sync Pop

Posted by SpiceWare, 21 February 2018 · 361 views

Last night Nathan asked if I could create a 2600 sync pop program to aid in his creation of AtariAge YouTube videos.  The program does a 10 second countdown starting at 9:59 seconds.  When it hits 2:59 it displays a red square and generates a tone for a single frame.  He included this mockup:
 
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It continues to count down to 0:00 then restarts at 9:59.  Format didn't matter, just the functionality, so I did a quick and dirty hack of Collect (changed the colors, blanked out playfield data, etc) as it was already set up to display the digits.
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Nathan needed this because his capture software records the audio out-of-sync for some reason.  Using SyncPop makes it easier to align the audio track with the video in post production. Usage is:

  • Start Audio and Video recording software
  • Load SyncPop in Stella, let it count down 
  • Load game in Stella, record what you need
  • Once again load SyncPop in Stella, let it count down
  • End Audio and Video recording
  • Use the occurrence of the Red Square and Audio Tone at 2:59 to synchronize audio with video
 
ROM
Attached File  syncpop_20180221.bin (2KB)
downloads: 28
 
Source
Attached File  SyncPop_20180221.zip (60.33KB)
downloads: 22
 
 
 






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