- used a variation of Paul Slocum's No Flicker 13 Char + 2 Text kernel to show 6 digit score + 1 digit reserve lives
- lives is now implemented
- respawn routine waits for the ship's start area to be clear. This might cause problems if the area never clears
- updated motion tables with Eric Ball's 12:7 pixel aspect ratio information.
- saucer can now be shot for points
- saucer now appears, moves across the display, and randomly shoots