- For 2 player alternating games you can now select from 1 or 2 joysticks
- Select-a-color for monochrome games. Select from the 16 base colors for NTSC (13 base colors for PAL).
- respawn window size shrinks every 45 frames instead of every 60 frames.
- Fixed a bug introduced in the last update that allowed the players to respawn on top of each other.
- Fixed shield luma-cycling for monochrome games.
0 = 1 player
1 = 2 players
2 = fight
3 = co-op
after the change the values are now:
0 = 1 player
1 = 2 players, 1 joystick
2 = 2 players, 2 joysticks
3 = fight
4 = co-op
Updated menu
orange you glad you can select your own color now?
ROMs
spacerocks20120812_NTSC.bin (32K)
downloads: 40
spacerocks20120812_PAL.bin (32K)
downloads: 39
Source
spacerocks20120812.zip (821.53K)
downloads: 44
Addendum:
slower flash
spacerocks20120814_SLOWER.bin (32K)
downloads: 39
asymmetric flash
spacerocks20120814_ASYMMETRIC.bin (32K)
downloads: 30
flash just option name
spacerocks20120814_OPTION.bin (32K)
downloads: 38
Addendum 2:
darker asteroids in monochrome games
spacerocks20120814_luma_8.bin (32K)
downloads: 32
variable asteroid luma in monochrome games
spacerocks20120814_variable_luma.bin (32K)
downloads: 31



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I made a savestate if you need it, but I think the explanation is clear enough. In the savestate it shows the player 2 starting the very first time already at 20 points from player 1's dying shot.
I think in one player mode the shot continuing makes sense. What would happen though (in 1 player mode) if you died your the final death, and your shot continued and destroyed something which gave you enough points for a new life. Would you still be permanently dead or would you live again?