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atari2600land's Blog



Halloween is over.

Posted by atari2600land, 31 October 2018 · 68 views

We've been building up for this day. I spent most of it sleeping. I did wake up in the morning, but then went back to sleep. I woke up at about 7pm or so. I had some chicken. I choked on it. That was fun. My sister brings all her leftover food she fixes over here. I don't like chicken that much, but I'll eat the rest of it anyway. Because hey, it's food....


Intellivision drought

Posted by atari2600land, 29 October 2018 · 76 views

So it had been 7 months since I last got myself an Intellivision game. It's kind of hard to get one you don't have when you have 93 of them. New to my family of INTV games is Diner, the sequel to Burgertime. Man, it's hard. It's a lot like Crystal Castles by Atari, but instead of collecting crystals, you kick meatballs down to the bottom of the screen. Of...


DVDs

Posted by atari2600land, 26 October 2018 · 79 views

So I read the Wikipedia entry on DVD and I still have a few questions.
 
I've been making an animated cartoon series. I have a DVD set of an old cartoon that used to be on Saturday mornings. It has each season on DVD. Each season is 13 half-hour long episodes. Not only that, it has bonus content on it. I did the math. (13 x .4, for 20 minutes) That'...


Slow fly.

Posted by atari2600land, in Frank the Fruit Fly 25 October 2018 · 63 views

I made the collision detection between the fly and the bee's stinger, but something was bothering me. Starting at screen 4, the fly suddenly got slower. I tried a few things that didn't work before I had an idea: "Why not call the moving part of the code twice in the slow areas?" I thought. So I did. And lo and behold it worked out well. The fly sped up....


Bzzz.

Posted by atari2600land, in Pokemon Mini, Frank the Fruit Fly 24 October 2018 · 64 views

Bzzz. There was an angry-looking yellowjacket caught between the sliding glass doors and couldn't get out. I tried to help him but he was too stupid to figure it out. So he's probably still stuck in there. But it gave me an idea for a screen for Frank the Fruit Fly.
 
Frank's next obstacle is a beehive. Now he must pass it without getting stung by a bee. T...


Meow.

Posted by atari2600land, in Pokemon Mini, Frank the Fruit Fly 23 October 2018 · 86 views

Meow. I added a cat to get past in the game. It took a really long time to code. I tried last night and I just gave up. I tried this morning again and I had to give up again. I finally tried to do a simpler version of what I was going to do. And just like that, the original version of the cat screen was completed. I had a bad case of insomnia last night. I gues...


Frank on Pokemon Mini again

Posted by atari2600land, in Pokemon Mini, Frank the Fruit Fly 22 October 2018 · 59 views

Frank on Pokemon Mini again I've decided to return to working on Frank the Fruit Fly for the Pokemon Mini. No reason, really this time, besides looking for something to do. I read somewhere that once the ROM size reaches 64k I have to do something different to it. Right now, the ROM is only 17k, but I want to make this be a full-fledged adventure game like SMB or something with hidd...


Room of Doom - cancelled

Posted by atari2600land, 21 October 2018 · 82 views

So apparently I was trying to cram in too much for the poor Odyssey 2 can handle and it gave me flickering walls at the top of the screen. It does that when it's not happy. I tried moving the walls down, but this didn't help. So instead of continuing work on a crappy game where the walls flicker when the alien gets hit, I've decided to just give up. Which...


Room of Doom - October 20, 2018 update

Posted by atari2600land, 20 October 2018 · 51 views

So today's waking hours were spent getting the collision detection in the game for the guy's bullet. Oh, he now can shoot and move around in four directions in case you don't frequent the Odyssey 2 part of the AtariAge forum. But when all men were shot it was supposed to get all new men to shoot, but it kept wanting to freeze and glitch out when I put the...


Killer Heads of Lettuce revisited.

Posted by atari2600land, in channel f 19 October 2018 · 63 views

I'm working on Killer Heads of Lettuce for the Channel F again. Man this game is hard. So my job is to try and make it easier. I made it so the lettuce heads speed up at 50 points instead of a random speed up/slow down. And even then, getting to 50 points was hard even though the lettuce heads were slow. Though that may be just from me being a poor aim. A...