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atari2600land's Blog

More frequent mint.

Posted by atari2600land, 30 December 2018 · 41 views

So I discovered that the mint getting code for Fatso 2 wasn't working properly. I eventually solved it by instead of using the variable names, I just used their addresses instead. So instead of this:    mov r1,#titlescreenchar
I used this:     mov r1,#02fh
Since I put the titlescreenchar variable in the #02fh position...

2 days' worth of coding

Posted by atari2600land, 29 December 2018 · 62 views

And all I have to show for it is a lousy Altoid. Yes, I put in a mint in the game. You'd think it would take a lot less time, but everything went wrong. I actually had to give up the first time, but I worked on it today and I did it. First, I thought I had it done, but the game wasn't working on a real Odyssey 2, which I dug out from the garage to test th...

Borderline fun.

Posted by atari2600land, 26 December 2018 · 68 views

So I worked on Fatso 2 again today after sleeping until 1pm. I went to sleep at about 10:30pm last night, so it's no surprise I woke up as late as I did, especially with all the stress of it being Christmas and all. I added two new foods: the peanut and the dreaded pink pickle. Nothing happens if you eat the pink pickle now, but you'll lose a life from th...

Fat Tuesday

Posted by atari2600land, 25 December 2018 · 104 views

So when I got home from my sister's house to celebrate Christmas, I decided that I wanted to work on Fatso 2 for the Odyssey 2 again. Stuffing your face full of Chex Mix makes you think of your game you made if you made a game about eating junk food. So after a few tries, I had it down good adding another random junk food item on the screen. I also made t...

Frank on Christmas Eve

Posted by atari2600land, in Pokemon Mini 24 December 2018 · 71 views

So I had a hard time working on this game for a few hours last night. I got up at midnight and went to work. Today's thing was adding a level intro screen and little tune to accompany it. Most of the time was spent figuring out why the game wouldn't start if I set the beginning screen to screen #1. I must have copied and pasted the screen 3 beginning code...


Posted by atari2600land, 21 December 2018 · 73 views

All of the following happened in less than one second.
This message popped up on my computer saying that I had three viruses on my computer and I needed to act now. I saw there was an info box with an OK button and I wasn't going to click that. I tried clicking back on my browser, but nothing happened. So I tried clicking back about a half dozen ti...

Castle of Doom - end

Posted by atari2600land, 20 December 2018 · 63 views

I have reached the end of Castle of Doom. I spent two hours programming an attempt at an ending. I hope it will suffice. I really want this to be in the AA Store the next time Al updates it. I plan to ask him after Christmas is over. The game has 47 levels. I was hoping for 50, but hey, 47 is my favorite number. And I was pretty burned out trying to think...

Castle of Doom - December 19, 2018

Posted by atari2600land, 19 December 2018 · 59 views

So I've been working on Castle of Doom a bunch after swearing off too hard programming. I'm going to continue work on Frank the Fruit Fly for the Pokemon Mini, as Pokemon Mini assembly doesn't seem to be too hard for me.
Anyway, after posting version 51, I've been noticing that whenever it jumps back to the title screen, the scanline count goes abo...

I give up

Posted by atari2600land, in Game Boy development 18 December 2018 · 81 views

While trying to add stuff to Yum, it became apparent that there were so many problems too numerous to mention, so I quit. And not just Yum. I took a hard look at life, and the only time I'm happy is when I'm not working on a project that involves me telling a computer to do something and not having it do it. So I guess it's just back to me coding only for...

I need a pixel artist to help me again.

Posted by atari2600land, in Frank the Fruit Fly 17 December 2018 · 93 views

I have been working on Frank the Fruit Fly again. Apparently I keep thinking of stuff I can't draw well to be in this game. This time it's an evergreen tree. It's odd though because I can draw them from far away, but not close up like this. The tree is about 50 pixels high. I tried to make it and this is the result:

As you can see, it's not really all t...