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atari2600land's Blog

Aaron the Aardvark Redux

Posted by atari2600land, 30 September 2018 · 75 views

So most of the time today was spent sleeping. I slept until 3pm, which gave me a total of 13 hours of sleep. While I wasn't sleeping, I worked on my Jaguar game, Aaron the Aardvark. Mostly little things, like making the walking animation for the aardvark work correctly, redefining borders - mostly of collision detection boxes, and assorted very minor deta...

How my music project is going

Posted by atari2600land, 28 September 2018 · 76 views

After announcing on this blog a few weeks ago I was making a music project here, I have been working on it almost daily. The only thing that changed is that in the beginning I used a keyboard to plot out notes. That has changed so now I just use the software I use to make the MIDI which is the sound of the piano anyway. I finished the first song and am ha...

Making a video poker game - part 4

Posted by atari2600land, 27 September 2018 · 66 views

So after a few hours of trying some other stuff, I devised a way of making this game have more "random" cards. But using this method, the cards must be "shuffled" after every hand. Here's how I am doing it right now.
Pick five cards from "random", making sure they're all different. Then, depending on what the player selects, get 0-5 more "random" c...

Making a video poker game - part 3

Posted by atari2600land, 26 September 2018 · 76 views

So I noticed a few things: #1. The last redealt card was always the ace of hearts. Wanting to change this, I apparently accidentally broke the game. It took a few hours to fix it. #2 - If the player hit the deal button while the win/lose song was playing, the note held into the next hand. This was an easy fix, though, compared to the other one. I must hav...

Making a video poker game - part 2

Posted by atari2600land, 25 September 2018 · 71 views

So I think I finished the game after working for a few hours putting a saving card option and redealing option in.

You can opt to keep some or all of your cards. After pressing deal, it gives you new (random) cards and your final hand.

I think I solved a few bugs because I had the card numbers in the redealing part of the code backwards. It would help...

Making a video poker game

Posted by atari2600land, 24 September 2018 · 105 views

So after a whole bunch of hours programming, I finally have the beginnings of a video poker game.

It took a while to get it just right. A few problems were in the way. One was that it kept giving me two king of clubs sometimes. I think I have that problem gone now. Another was sometimes it was ignoring pairs. Again, I think I have that problem gone now....

Video Poker

Posted by atari2600land, 23 September 2018 · 73 views

So I figured out that I do not understand Craps in the slightest after attempting to play it on Golden Nugget Casino 64. So I am not going to make it for the Virtual Boy. Instead I will attempt to make a version of Video Poker.
Here's what I have so far:

And this was a challenge. It kept wanting to give me a straight, but I finally did wha...

Room 35

Posted by atari2600land, 21 September 2018 · 67 views

Room 35 I made a 35th room for Castle of Doom. Hey, that rhymed. Anyway, I had to redesign it a couple more times to make it harder. Because it's the hard half of the game. And designing a hard level is hard. You don't want to make it easy, and at the same time you don't want to make it impossible. Testing the level is the hardest part. This is where you find out...

Room 34

Posted by atari2600land, 20 September 2018 · 83 views

I've decided to continue work on Castle of Doom. I am wondering if I have room for an even 50 levels. And an ending. After all, defeating all those levels you might as well get one. How special it is depends on how much room the rest of the levels take up. Right now I have 35 rooms in there and 1,444 bytes left in bank 2, where rooms 27 and beyond are sto...

How to find something you're frantically looking for

Posted by atari2600land, 19 September 2018 · 75 views

So I was looking for something I thought had been gone for a while. But I wondered how I would have played my Genesis without the RF switch. I looked in the garage, I looked in the pantry. It wasn't in there. Angry and defeated, I just gave up and bought another one on eBay. And then I went to the bathroom. That's where it was, hiding in plain sight, wait...