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GoSub programming: Day 4


atari2600land

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So I discovered code that allowed me to test just the seaweed collision and not everything. Instead of putting in "COL 0 and $011e" which did everything, through trial and error I found the correct way: "COL 0 and $0100" which does just the seaweed. So now with the key in, I decided to try and make the octopus red. I did. I also made the key yellow. The seaweed is green, and the sub is gray, which I guess is OK, because I bet real submarines are gray, except the yellow one. So now I have things down pat in GoSub programming that now all I have to do is think up new levels, which has gotten way easier since I learned how the adding squares in INTVBasic works. Poor dog went to the vet today. After she went, she got diarrhea, I guess it was really stressful for her. I was there as well, and the vet seemed really nice. And so did the assistant. Too bad dogs don't see that way. She was even good when she got blood drawn. Which I guess can be done on a dog anywhere, but on humans you have to find a vein? Hmm. My left arm is screwed up from a botched blood test attempt. It hurts sometimes, right in the fold where my elbow is on the other side. But I'm finally glad that unless someone finds a bug all I can focus on in GoSub for INTV is adding new levels. Some with keys and some without.

blogentry-9475-0-89869400-1411163315.png

Now I just need to find an INTV flashcart for sale...

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