Jump to content
  • entries
    4,946
  • comments
    2,718
  • views
    1,808,718

Castle of Doom


atari2600land

654 views

For some reason or another, I quit working on this game. Which seems a shame, since I really like it. But it's hard getting back into it since I need to refamiliarize myself with the code again. For example, the playfields are screwily coded. I think this was so I could get the most rooms out of the space I had in bank 2, but, again, I don't understand how this:

  %11111111, %11111111, %11111111, %11111111  %10000000, %00000000, %00000000, %10000000  %10000000, %00000000, %00000000, %10000000  %10000000, %11111111, %11111111, %10000111  %10000000, %00000100, %00000001, %10000001  %11111000, %00000100, %00000001, %10000001  %10000000, %00000100, %00000000, %10000110  %10000000, %00000111, %11000000, %10000110  %10000000, %00000001, %11000000, %10000000  %10000000, %00000001, %11000000, %10000000  %11111111, %11111111, %11000000, %11111111

yields this:

blogentry-9475-0-46649800-1427309120_thumb.png

I was having trouble completing level 14 while playtesting the game. So I redesigned it. I added one playfield pixel. That one made the level easier to complete, yet still hard to do instead of it being almost impossible. I will be adding some more rooms. Right now there are 22. I think I can have at least 30. I wonder if I could just fill two banks complete with playfield data and make it a 16k game. That would be cool. Of course, the idea of this game alone and it being 8k is cool as well. I have always wanted to make a platform game where the player goes from room to room in a castle or something, so I'm wondering why I quit working on the game.

 

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...