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GoSub's future?

Posted by atari2600land, 30 May 2012 · 268 views

I'm wondering if continuing working on this project is worthwhile. Even the inclusion of an octopus hasn't yielded any enthusiasm from anyone. If nobody seems to care, then I might as well quit working on it. Even negative comments would make me want to work on this, trying to make the game better, but no comments from anyone gets me real discouraged. And I deleted a Fatso! clip from YouTube because it allegedly matched third party content, which it didn't. The stupid third party matching content program needs to be majorly overhauled if something like this happened. I could have fought it, but what's the use of trying? I'll just give them what they want and not care if some little 5-minute video I made isn't on YouTube. And yet my videos from actual TV programs are still there. Makes one wonder. I guess all the companies that have commercials of mine don't care that their product's commercials are on there, but god forbid I put anything that SOUNDS like some stupid song that some asshat made that apparently uses Odyssey 2 sounds (I don't have a way of listening to the song. I was so angry I just deleted it.)




Chris -  As you know, I'm a big O2 fan. I'd love to see GoSub released for the O2. Please continue! Perhaps you can try posting your assembly language question(s) here on AtariAge under one of the Programming forums? Even if you made GoSub without the octopus, I'd still buy it. I think it looks great so far.
As for your videos, why not look into placing your videos on a site other than youtube. I can't recall but I think yahoo and msn offer free video hosting. I am sure there are others that try to copy and rival what youtube is doing. DON'T LET THE TURKEYS DRAG YOU DOWN!

-Tim
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The octopus has been successfully programmed in, the problem is people don't really seem to care, either about the octopus, or the project in general.
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In my experience on of the great challenges for homebrew programmers is keeping up the passion.  What you might want to do is to contact people who have provided feedback or requests in the past and get their input directly.
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Ultimately the only person you need to please for homebrew game projects is yourself in my opinion. If you like coding and playing the game that is all that matters. As long as you learn new things, experiment and optimize to get where you want the project to go. Just enjoy the ride and have fun along the way. If other people like the game and give you constructive feedback then thats a bonus. If people don't give you feedback don't take it personally. Your game might not interest them for whatever reasons.
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