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the future of Super Giuseppe Bros.

Posted by atari2600land, 09 July 2012 · 240 views

Well, I think I got all the bugs worked out on this game so far, but I don't know if I want to finish this game or not. It's not a matter of whether I want to, it's a matter of can I? Right now the game is about 800 bytes. A couple more hundred bytes and I'll have to use bankswitching. But that's good I suppose since I got all the routines for jumping and falling and running into an enemy good. Now all I have to do is work out some more routines (like smashing a ? block). I don't think I want to make it possible for him to jump on one because that would take up more precious space. So he'll just have to jump and smash one from the bottom. I figure I'll use the first 1k for the game routines and the second k for level design. Maybe I'll be able to fit this in 2k. Won't be a very long game, though. I just keep wondering whether it's worthwhile because I want to see what kind of game Revival Studios' "Mage" is. If it is a side-scrolling platformer, then Super Giuseppe Bros. wouldn't be worthwhile to work on any more. And Martijn is being stubborn about releasing any details about it. Just one friggin screenshot would be nice.




I hope you decided to keep working on it. Maybe take break from it for awhile? Amazing that you can do all this in 2K! I don't think it will be a problem if it is not a long game. Did you get the sketch I sent you that was an O2 tribute to Donkey Kong? Would you have the room make this screen possibly the
final boss screen in Super Giuseppe Bros. for Odyssey^2  ?  Just a suggestion...

Giuseppe could be the bottom character...  Fido (the enemy)  is at the top and he has captured
Princess  Pomegranate

would you have enough memory to add it?
It would kinda be a cool tribute to DONKEY KONG....
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I don't think I would be able to program something like that on the Odyssey2. I'm struggling to do what I'm doing now. Plus, I'd kinda would like this to be all scrolling, like in Super Mario Bros. Maybe in the future I could make a DK-style game be just that and nothing else. I don't think there would be room for that in this game.
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