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Beta3, added two buildings to the town


Shawn Jefferson

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So I couldn't leave well enough alone, and decided to add some features to the base Moria game. Of course you can still play the classic Moria without these additions.

The Tavern (building 7):

The local townsfolk often gather in the Tavern, at any time of the day. The Tavern's name and atmosphere are randomly generated each game, and will be the same throughout that game. This doesn't have any effect on the game itself other than add color. Inside the Tavern, you can (currently) Buy a Drink, Tip the Barkeep, or Buy a Round. Prices are effected by Charisma like all prices in Moria. It's also possible to rise in the estimation of the townsfolk via interactions in the Tavern (ie. you can raise your Charisma, via the implementation of a fractional Charisma system-the townsfolk like someone who buys them free drinks!) In the future I plan on adding a simple quest engine that you will access mainly through the Tavern.

There's a chance you will gain some useful knowledge about the creatures that inhabit the mines... each of the options gives a lesser or greater chance to hear gossip about the mines. (This information is from the "Monster Memory/Recall" system... specifics about a creature's attacks, defenses, special abilities or lack there-of, etc...) If you stick around long enough in the Tavern, you may even hear (read) some songs by a travelling bard.

The Guild (building 8 ):

The guild only accepts characters of level 3 or greater (why waste time on someone likely to die in the Mines?), and the cost of membership is 1000 gold. Once a member you can access Guild services, such as Healing, Curing Poison, Identifying items, Recharging Staffs/Wands, and Training. Training can be in Strength, Intelligence, Wisdom, Dexterity or Constitution only, and the base cost is 1000 gold plus/minus your Charisma factor. All the other prices in the Guild are similar to prices in the shops for equivalent scrolls and potions. I'm hoping that the Guild doesn't affect the game balance too much, but adds some additional gameplay dynamics (and maybe make the game slightly easier.)

Other things new in Beta3:
- intro screen (pretty basic for now, but allows you to select Classic or playing with the new buildings.)
- exit screen (credits and a message that it's ok to turn off the computer, ie. flashing is done!)
- a few more minor bug fixes

There are likely still some small bugs left, but the game should be completely playable.

Future Plans:
Quest Engine (simple quests such as killing a specific creature, reaching a level of the mine, finding an item.)
40 column, native Atari video version (involves some modifications to the game/layout.)
Fix build process to allow cart to work with either old or new AtariMax 8Mb banking scheme
Other things?

Requirements
AtariMax 8Mb Flashcart (old banking, cart type 42 in Altirra)
Atari XL/XE (64k required)
VBXE

AtariMoria v55beta3.bin

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