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Master System Minimalist Box Art - Part 5

Posted by LS_Dracon, 23 February 2019 · 107 views

Here me again with some new Sega Master System game cover art from various games we never expected see on Master System.
Well, Tetris probably exist somewhere... Even MicroVision has Tetris!
Space Invaders definitely exists on SMS.

And the previous entries :
Part 4
Part 3
Part 2

SF2 Champion Edition - NES

Posted by LS_Dracon, 11 November 2018 · 263 views

When SF2 arrived in the arcades NES was still very popular.
I remember my friends talking about how cool would be a NES version.
Then the pirates comes with so many SF2 clones, but they have some flaws.
I decided to make a concept proof demo, much like what I did on Simpsons Demo, to test some of my ideas about a SF2 game made by me.
This de...

Master System Minimalist Box Art - Part 4

Posted by LS_Dracon, 20 April 2018 · 423 views

I'm doing these mock ups for fun.
Images from internet.
Previous :
Part 3
Part 2
Part 1

Springfield - NES

Posted by LS_Dracon, 21 January 2018 · 468 views

Last year I did my first demo for the NES, which was some sprites from The Simpsons cartoon.
What you don't know I was slowly making tons of Simpsons sprites, just for fun.
I decided to revamp my previous demo to show not 4 but 18 characters, with a proper background.
Actually I have here 22 characters done, but this is more I can fit in a NES PPU RAM (Sp...

Escalator Action

Posted by LS_Dracon, 07 January 2018 · 477 views

I never cared to play Elevator Action (proto) on 2600.
Too much unfinished (and ugly) to be minimally fun.
For years I had an idea how to implement this game on 2600, but I never had intention to port it by myself.
I actually did the concept proof kernel for another project and it worked, so finally now I decide to give a shoot at Elevator Action.

Master System Minimalist Art - Part 3

Posted by LS_Dracon, 04 November 2017 · 642 views

This is a new batch of minimalist box covers using SMS style art, because is fun to do it.
Drawings from internet.

Nes Sprite Programming

Posted by LS_Dracon, 07 October 2017 · 491 views

Slow but improving my NES programming skills.
Today (well, yesterday) I did a code to create a sprite "block" (don't know how to call it).
This is something new to me, on Atari 2600 and Odyssey2 each sprite is a single object. On NES the sprites is a little tile, 8x8 pixels.
Naturally to display large images you need to use more than a singl...

Simpsons NES

Posted by LS_Dracon, 12 August 2017 · 634 views

I was playing Simpsons - Bart vs Space Mutants for NES and I was disappointed by the game graphics.
Actually none of the versions for other systems have good graphics.
I played the Master System version back in the day, and I never pass the first level. 
Anyway, back to the NES, Here's my redemptions of the sprites, using the sam...

Bubsy the Extra-Terrestrial

Posted by LS_Dracon, 20 June 2017 · 533 views

I enjoyed Bubsy for SNES back in the day.
It is a fun game with some good music (at least on first stage). Bubsy Snes OST : gameplay is not great, but had good mechanics like the glider. And this was fast,
a Sonic like game engine on Snes, without blast processing.
I had a friend who where crazy ab...

Gaping Dragon

Posted by LS_Dracon, 08 February 2017 · 465 views

Has been long time I don't do a pixel art.
Many people said my drawings are cute, even if it is not supposed to.
So I decided to create a drawing/pixel art series of ugliest monsters in cute form.
Problem my weak eyes aren't help me with this, so I'll stop on this first entry.
Here's Gaping Dragon from Dark Souls in his puppy form. I can see...

March 2019

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