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Lemming 2600


LS_Dracon

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Last year I figure how far lemmings could be in Atari 2600.

Obviously you can't create hundreds of characters per row, the limit of VCS is two.

Then I have the idea to create only one lemming and interesting, its looks cool for me.

 

Basically you have to control the main character around the maze, using limited number of tools to find the exit door.

If you use a tool in wrong place, its over, you need restart the level.

The lemming just walk. One very usefull tool on Lemmings is the stop. Then the lemming turn into a barrier and the others cannot go to danger areas, using 1 lemming only I can't use this tool, but I can replace to "change direction" tool.

 

With 1 lemming the game is really do able. Figure the 6 digit score changed to looks like a tool box. The arrow pointer can be done by missile, keeping free the other player to be used as ladder or bombs. You can dig the playfield for create holes. I thing BatariBasic can handle this game very well due playfield style.

 

Its just an idea, I have others projects before try something for this side.

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Thank you guys ;)

 

I have another idea, to keep the game lemming style, but change the main character to an goblin/ leprechaun, and instead to find the exit door, find the golden pot ;)

So this mask the use of 1 character only and turn the game more "original".

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I have another idea, to keep the game lemming style, but change the main character to an goblin/ leprechaun, and instead to find the exit door, find the golden pot ;) So this mask the use of 1 character only and turn the game more "original".

 

I'm not sure about this - I think the suicidal nature of the lemmings is a key part of what makes the game fun?

 

Chris

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Hm... yes...

Well, it's just one idea in the air. Alot of people will complain about the 1 lemming only on screen, but I don't care.

 

Going more deep on vcs lemming, I need create traps also, but can be something simple, such one missile like a falling brick.

Pressing the controller fire button, off character range, the screen pause, so you

have all the time to select new tools. The tool box just highlight using a flicker object, there is no reason to "click" on it as you always need hang one tool.

Or wait... press the button to highlight the toolbox, then pushing left or right you change the tool at any cursor position, while lemming keep walking. The cursor can be changed if you're in lemming range, this means the tool can be used.

 

Time is necessary and the remaining time if level complete, can be the score points.

 

I can create hundreds of levels in a 32 kb rom, of course, the levels aren't the same from original, and in a fixed screen.

The playfield must be stored on ram to be easily burried.

I'll try to do a decent mockup and post here. Something more plausible.

 

Too bad we haven't more sprites on vcs, another cool game lemmings style is krusty super fun house, I enjoyed so much the snes version (I think is the same version for all game systems).

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Here is.

 

This mockup uses playfield with 16 pixels height. Not using PF0, its require 64 bytes of ram.

 

You need dig at place no.2, or the lemming die if falling in other places.

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