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The art of being clueless



indigoLoop (part 16)

Posted by seemo, in binaries 22 December 2014 · 21 views

if the leftmost cell of the frequency value is set, the value is not used to define a fixed frequency, but is used instead to pick a frequency from a table (that defines a 'scale')
this video shows a few iterations with fixed frequency values, then the leftmost frequency cell is set, and as a consequence the frequency value is loaded from a table
htt...


indigoLoop (part 15)

Posted by seemo, in binaries 16 December 2014 · 47 views

Two random modes have been added, both pertaining to the AtariVox: the first generates exclusively AtariVox presets, the second mode generates both AtariVox and 2600 presets.
An example of the second, 'mixed' mode is shown in the following video.



indigoLoop (part 14)

Posted by seemo, in binaries 07 December 2014 · 73 views

The previous video showed just how much slow and painful AtariVox data input 'by hand' is.
To (partially) address this problem, I implemented AtariVox presets.
 
Just like 'normal' voice presets, it is possible to browse through 191 words, simply holding fire and moving left/right.
To make things (hopefully) more musical, the pitch can be set by hol...


indigoLoop (part 13)

Posted by seemo, in binaries 04 December 2014 · 96 views

indigoVox has merged with indigoLoop, as it is now possible to send data to the AtariVox while the loop is playing (see the video example if you dare)
 



indigoLoop (part 12)

Posted by seemo, in binaries 02 December 2014 · 86 views

Time to wrap things up with a video manual
 



indigoLoop (part 11)

Posted by seemo, in binaries 26 November 2014 · 92 views

Song mode screen has been reworked
 



indigoLoop (part 10)

Posted by seemo, in binaries 21 November 2014 · 88 views

Random voices are nice, but what about presets ?
It is now possibile to browse preset voices, as shown in this video (snare / bass drum / lo tom / hi tom / hat / snare again)
 



indigoLoop (part 9)

Posted by seemo, in binaries 18 November 2014 · 75 views

Loop mode now features an auto random switch, that can be used to generate a random loop or a single voice after 1/2/4 loop iterations.
This video shows different voices being generated on the same loop, every two loop iterations.
Gfx mode screen has been reworked, too.
 



indigoLoop (part 8)

Posted by seemo, in binaries 11 November 2014 · 125 views

Added 'song' mode, that allows to specify a sequence of loops to be played
 
in the following video loops are 1 - 0 - 0 - 1 - 0 - 0 - 3 - 0 - 0 - 3 - 0 - 0)



indigoLoop (part 7)

Posted by seemo, in binaries 08 November 2014 · 102 views

The colored lines have been moved into a dedicated screen mode, during which it is possible to change the frequency of both audio channels
 







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