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The art of being clueless

resin (variation) (odyssey 2 / videopac)

Posted by seemo, in binaries 14 June 2015 · 106 views

please see the video description for gameplay notes

resin (odyssey 2 / videopac)

Posted by seemo, in binaries 01 June 2015 · 108 views

see the video description for gameplay notes

indigoLoop (part 18)

Posted by seemo, in binaries 26 April 2015 · 152 views

Being able to define the length of a loop makes it possible to have different sounds playing different subdivisions. 
This video shows four loops where the bass drum and the hi-hat are played with different subdivisions of the loop (7vs4 - 28 beat loop / 4vs5 - 20 beat loop / 3vs2 - 18 beat loop / 6vs5 - 30 beat loop) 


Posted by seemo, in binaries 11 April 2015 · 124 views

What indigoLoop didn't manage to achieve was to drive the 5-channel synthesizer inside the AtariVox.
The way the data must be sent to the SpeakJet chip required a different approach: indigo5 uses the entire grid as a 'snapshot' of the 5-channel synthesizer state.
Bytes are progressively sent to the AtariVox frame by frame, so there's a delay...

indigoLoop (part 17)

Posted by seemo, in binaries 26 December 2014 · 137 views

Just like atari 2600 voices, it is possible to have the pitch of AtariVox words randomly picked, using tables that define scales.
Video, video. Example, example.

indigoLoop (part 16)

Posted by seemo, in binaries 22 December 2014 · 116 views

if the leftmost cell of the frequency value is set, the value is not used to define a fixed frequency, but is used instead to pick a frequency from a table (that defines a 'scale')
this video shows a few iterations with fixed frequency values, then the leftmost frequency cell is set, and as a consequence the frequency value is loaded from a table

indigoLoop (part 15)

Posted by seemo, in binaries 16 December 2014 · 106 views

Two random modes have been added, both pertaining to the AtariVox: the first generates exclusively AtariVox presets, the second mode generates both AtariVox and 2600 presets.
An example of the second, 'mixed' mode is shown in the following video.

indigoLoop (part 14)

Posted by seemo, in binaries 07 December 2014 · 125 views

The previous video showed just how much slow and painful AtariVox data input 'by hand' is.
To (partially) address this problem, I implemented AtariVox presets.
Just like 'normal' voice presets, it is possible to browse through 191 words, simply holding fire and moving left/right.
To make things (hopefully) more musical, the pitch can be set by hol...

indigoLoop (part 13)

Posted by seemo, in binaries 04 December 2014 · 185 views

indigoVox has merged with indigoLoop, as it is now possible to send data to the AtariVox while the loop is playing (see the video example if you dare)

indigoLoop (part 12)

Posted by seemo, in binaries 02 December 2014 · 138 views

Time to wrap things up with a video manual

July 2015

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