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The art of being clueless

indigoLoop (part 5)

Posted by seemo, in binaries 30 October 2014 · 24 views

Using function 16 to 19 it is possible to load a preset loop

indigoLoop (part 4)

Posted by seemo, in binaries 29 October 2014 · 43 views

An improved random function assigns values depending on the cursor row: this makes it possible to change the parameters of a voice (indigo row), while keeping its pattern (white row) unchanged or, viceversa, to change the pattern while retaining the voice parameters.
The video shows a few examples of random changes to voice parameters/patterns of a...

indigoLoop (part 3)

Posted by seemo, in binaries 28 October 2014 · 47 views

The following video shows the new function parameter (the first number on top of the screen), that allows to load/save patterns from the AtariVox/SaveKey memory:
1) an 8 beat loop is randomly generated and played
2) function #4 is selected: the loop is saved in slot #0 of the AtariVox/SaveKey
3) the console is reset, function #0 is selected, and th...

indigoLoop (part 2)

Posted by seemo, in binaries 23 October 2014 · 74 views

Loops can now be 1 to 32 beats long, and I made a (very) rough attempt at differentiating voice and beat definition rows, using two playfield colors.
The result is shown in the following video that you can most surely [s]suffer through enjoy

Not much... but it's


Posted by seemo, in binaries 21 October 2014 · 90 views

A few changes to indigoVox, and I came up with a loop sequencer.
The following video shows how to make a loop, and a few random loops.


Draconian label

Posted by seemo, in images 06 May 2014 · 171 views

Here's my attempt at a label for Draconian, the latest masterpiece by Mr Spiceware and Nathan Strum ( see http://atariage.com/...draconian-2600/  )

atlas presents: indigo (part 4) - indigoVox

Posted by seemo, in binaries 04 February 2014 · 176 views

indigoVox is a version of indigo that exclusively sends data to the AtariVox unit (plugged in joystick port 2).
Values are displayed in binary form, but the value of the byte selected by the cursor is also shown in decimal form in the topmost line.  
- Controls
Use the joystick in port 1 to move the cursor
To edit the values...

atlas presents: indigo (part 3)

Posted by seemo, in binaries 14 October 2013 · 227 views

A few new commands made it possible to code a simple 'game'.
When the program executes, the lower part of the screen gets subdivided into two horizontal areas.
The joystick controls the square in the lower area: the aim of the game is to keep the square vertically aligned to the one above, that is moved randomly by the cpu.
Right above the horizont...

atlas presents: indigo (part 2)

Posted by seemo, in binaries 11 October 2013 · 257 views

This video shows the new command #19, used to send a byte to the AtariVox unit.
After the data has been sent, the AtariVox says 'good morning', then the parameters for speed/pitch/bend are randomly changed, and the data is sent again.
Not much... but could be used as an alarm clock  :sleep:   


atlas presents: indigo

Posted by seemo, in binaries 10 October 2013 · 334 views

The following video shows indigo, a minimal development environment where commands send values to the 2600 audio registers.
Commands and their parameters are input in binary form, and are displayed using playfield graphics.
The patterns changing during execution represent the values of the parameters that get modified by the execution of other comm...

October 2014

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