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The art of being clueless

indigoLoop (part 11)

Posted by seemo, in binaries 26 November 2014 · 35 views

Song mode screen has been reworked

indigoLoop (part 10)

Posted by seemo, in binaries 21 November 2014 · 52 views

Random voices are nice, but what about presets ?
It is now possibile to browse preset voices, as shown in this video (snare / bass drum / lo tom / hi tom / hat / snare again)

indigoLoop (part 9)

Posted by seemo, in binaries 18 November 2014 · 57 views

Loop mode now features an auto random switch, that can be used to generate a random loop or a single voice after 1/2/4 loop iterations.
This video shows different voices being generated on the same loop, every two loop iterations.
Gfx mode screen has been reworked, too.

indigoLoop (part 8)

Posted by seemo, in binaries 11 November 2014 · 100 views

Added 'song' mode, that allows to specify a sequence of loops to be played
in the following video loops are 1 - 0 - 0 - 1 - 0 - 0 - 3 - 0 - 0 - 3 - 0 - 0)

indigoLoop (part 7)

Posted by seemo, in binaries 08 November 2014 · 90 views

The colored lines have been moved into a dedicated screen mode, during which it is possible to change the frequency of both audio channels

indigoLoop (part 6)

Posted by seemo, in binaries 07 November 2014 · 84 views

It is now possible to 'place' a sound in the first or second half of a beat.
In this video the hat is played over the bass for the entire beat length, then is played only in the first/second half of the beat.

indigoLoop (part 5)

Posted by seemo, in binaries 30 October 2014 · 87 views

Using function 16 to 19 it is possible to load a preset loop

indigoLoop (part 4)

Posted by seemo, in binaries 29 October 2014 · 92 views

An improved random function assigns values depending on the cursor row: this makes it possible to change the parameters of a voice (indigo row), while keeping its pattern (white row) unchanged or, viceversa, to change the pattern while retaining the voice parameters.
The video shows a few examples of random changes to voice parameters/patterns of a...

indigoLoop (part 3)

Posted by seemo, in binaries 28 October 2014 · 72 views

The following video shows the new function parameter (the first number on top of the screen), that allows to load/save patterns from the AtariVox/SaveKey memory:
1) an 8 beat loop is randomly generated and played
2) function #4 is selected: the loop is saved in slot #0 of the AtariVox/SaveKey
3) the console is reset, function #0 is selected, and th...

indigoLoop (part 2)

Posted by seemo, in binaries 23 October 2014 · 91 views

Loops can now be 1 to 32 beats long, and I made a (very) rough attempt at differentiating voice and beat definition rows, using two playfield colors.
The result is shown in the following video that you can most surely [s]suffer through enjoy

Not much... but it's

November 2014

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