Jump to content

1

The art of being clueless



atlas presents: palomino (part 8)

Posted by seemo, in binaries 07 April 2013 · 186 views

Even if the game has a thread in the homebrew forum now ( http://atariage.com/...alomino-2600/  ) I thought it would be right to list the last changes I madeGame start:- when a new game starts, the playfield gets gradually cleared (makes beginning the game less abrupt and fits well with the AtariVox saying 'get ready')Atarivox- s...


atlas presents: palomino (part 7)

Posted by seemo, in binaries 03 April 2013 · 146 views

Gameplay- Now the playfield is checked for matching patterns where the vertical line is: this adds a strategic element to the game since you can now play 'ahead' of the vertical line (to have the pattern cleared as soon as possible) or 'behind' it (to build up multiple squares during bonus mode)- Because of the change above, rectangles mad...


atlas presents: palomino (part 6)

Posted by seemo, in binaries 02 April 2013 · 162 views

Controls- hold FIRE and move RIGHT/LEFT to rotate clockwise/counterclockwise the cells in the player cursorGameplay- added 8 new patterns- it is now necessary to make 8 patterns to enter bonus mode- bonus mode behaves as initially intendend, i.e. the timer bar does not reset when a square is cleared, thus leaving a fixed amount of time during which you ha...


atlas presents: palomino (part 5)

Posted by seemo, in binaries 29 March 2013 · 93 views

Are you ready for the real deal  ™ ? The player cursor is now a 2x2 square, which can be used as a 'buffer' to create the required patterns (especially handy for the squares during bonus mode).@Csonicgo: thank you !


atlas presents: palomino (part 4k)

Posted by seemo, in binaries 28 March 2013 · 150 views

The 2x2 square has been replaced by 8 different patterns: during normal gameply you will have to create 4 times the pattern shown besides the timer bar.During bonus mode, you'll have to make the usual 2x2 squares (and the 'rectangular' bonus still applies).When the bonus mode ends, and the game returns to normal mode, a new pattern will be sel...


atlas presents: palomino (part 3)

Posted by seemo, in binaries 23 March 2013 · 223 views

- The kernel has been completely rewritten to support playfield background color- Colors have been reworked- Now it is necessary to make four 2x2 grids to enter bonus mode- A grid made during bonus mode is now worth 15 points- As about iesposta note, now if you make an horizontal rectangle it will be considered as two (or more) consecutive squares, and th...


atlas presents: palomino (part 2)

Posted by seemo, in binaries 21 March 2013 · 101 views

I have added three markers, to the right of the timer bar, that show how many 2x2 grids have yet to be made in order to enter bonus mode.Once you enter bonus mode, the cells stop moving, and you can keep making grids as long as the timer bar expires.During bonus mode, a grid is worth 20 points instead of 5.


atlas presents: palomino

Posted by seemo, in binaries 20 March 2013 · 102 views

The playfield is continuously scanned by a vertical beam, that periodically releases a cell.Use the cursor to pick up the cells and arrange them in 2x2 squares, to remove them and score points.Watch out for the timer bar on the top of the screen !Controls:- Use the joystick to move the cursor.- Press FIRE to pick up a cell.- Once you have picked up a...


atlas presents: crude

Posted by seemo, in binaries 25 February 2013 · 120 views

Three memory pointers have gone out of control, and are scanning a protected memory area.In order to prevent a major system breakdown, you have to keep them fed with random data: use the joystick to move the data writer, and press FIRE to store data where the writer is positioned.When the pointers will cross a location that contains data, they will consum...


atlas presents: bloom (part 3)

Posted by seemo, in binaries 24 February 2013 · 87 views

Introducing the bad seed  ™ : it appears during the stage clearing phase, and will hunt the gardener down... avoid it at any cost !peace






May 2013

S M T W T F S
   1234
567891011
12131415161718
19202122 23 2425
262728293031