Jump to content

1

The art of being clueless



resin (variation) (odyssey 2 / videopac)

Posted by seemo, in binaries 14 June 2015 · 102 views

please see the video description for gameplay notes



resin (odyssey 2 / videopac)

Posted by seemo, in binaries 01 June 2015 · 107 views

see the video description for gameplay notes



indigoLoop (part 18)

Posted by seemo, in binaries 26 April 2015 · 151 views

Being able to define the length of a loop makes it possible to have different sounds playing different subdivisions. 
This video shows four loops where the bass drum and the hi-hat are played with different subdivisions of the loop (7vs4 - 28 beat loop / 4vs5 - 20 beat loop / 3vs2 - 18 beat loop / 6vs5 - 30 beat loop) 
h...


indigo5

Posted by seemo, in binaries 11 April 2015 · 123 views

What indigoLoop didn't manage to achieve was to drive the 5-channel synthesizer inside the AtariVox.
 
The way the data must be sent to the SpeakJet chip required a different approach: indigo5 uses the entire grid as a 'snapshot' of the 5-channel synthesizer state.
 
Bytes are progressively sent to the AtariVox frame by frame, so there's a delay...


indigoLoop (part 17)

Posted by seemo, in binaries 26 December 2014 · 136 views

Just like atari 2600 voices, it is possible to have the pitch of AtariVox words randomly picked, using tables that define scales.
Video, video. Example, example.



indigoLoop (part 16)

Posted by seemo, in binaries 22 December 2014 · 115 views

if the leftmost cell of the frequency value is set, the value is not used to define a fixed frequency, but is used instead to pick a frequency from a table (that defines a 'scale')
this video shows a few iterations with fixed frequency values, then the leftmost frequency cell is set, and as a consequence the frequency value is loaded from a table
htt...


indigoLoop (part 15)

Posted by seemo, in binaries 16 December 2014 · 105 views

Two random modes have been added, both pertaining to the AtariVox: the first generates exclusively AtariVox presets, the second mode generates both AtariVox and 2600 presets.
An example of the second, 'mixed' mode is shown in the following video.



indigoLoop (part 14)

Posted by seemo, in binaries 07 December 2014 · 125 views

The previous video showed just how much slow and painful AtariVox data input 'by hand' is.
To (partially) address this problem, I implemented AtariVox presets.
 
Just like 'normal' voice presets, it is possible to browse through 191 words, simply holding fire and moving left/right.
To make things (hopefully) more musical, the pitch can be set by hol...


indigoLoop (part 13)

Posted by seemo, in binaries 04 December 2014 · 185 views

indigoVox has merged with indigoLoop, as it is now possible to send data to the AtariVox while the loop is playing (see the video example if you dare)
 



indigoLoop (part 12)

Posted by seemo, in binaries 02 December 2014 · 137 views

Time to wrap things up with a video manual
 







June 2015

S M T W T F S
 123456
78910111213
14151617181920
21222324252627
2829 30     

Recent Entries

Recent Comments