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15 (part 4)

Posted by seemo, in binaries 04 March 2011 · 170 views

This version implements a simple '3D' effect, with the cars appearing slightly 'above' the road.

To make the effect work, I had to force the road color to gray, and both the road borders and the cars will appear white.

Run the binary in Stella, press ALT+P to enable the phosphor effect, and wear a pair of red/blue glasses.

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