Jump to content





15 (part 4)

Posted by seemo, in binaries 04 March 2011 · 160 views

This version implements a simple '3D' effect, with the cars appearing slightly 'above' the road.

To make the effect work, I had to force the road color to gray, and both the road borders and the cars will appear white.

Run the binary in Stella, press ALT+P to enable the phosphor effect, and wear a pair of red/blue glasses.

Attached Files






October 2014

S M T W T F S
   1234
567891011
12131415161718
1920212223 24 25
262728293031 

Recent Entries

Recent Comments