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rest (part 5)

Posted by seemo, 16 May 2012 · 213 views

- the player timer decreases faster, but as soon as you press FIRE over the playfield, it gets fully 'recharged'
- the playfield 'alternates' between registers, forcing the player to move more in order to find it
- player movement benefits from Thomas Jentzsch acceleration routine
- audio has been tweaked
peace

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I don't like the games, I like stand-alone continually running demos.
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