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jwierer's Blog

Small update for VisualbB

Posted by jwierer, 18 November 2012 · 2,230 views

I can't believe it's been over a year since I last touched visualbB.  I haven't abandoned the project, was just waiting for batari to release the final DPC+ kernel before making any futher changes.  Since Oct 2011 I've only made a couple of tweaks.1. Support for the titlescreen kernel 1.1 There was a bug reported here  when using the wizar...

Changes to visualbB to support bB 1.1d

Posted by jwierer, 15 October 2011 · 1,420 views

It looks like a number of folks have updated to bB 1.1d (grab this updated .exe as well).  The previous WIP builds...

More changes to support bB 1.1b Beta

Posted by jwierer, 08 May 2011 · 1,254 views

I've updated visualbB to support the latest WIP version ofthe bB 1.1b compiler. Actually I did this a month ago, but have been a bit busy to take the time to post it. You can read more about bB1.1 from...

Creating a multi-colored title screen in bB

Posted by jwierer, 10 March 2011 · 1,658 views

This is the last in a series of blog posts on creating different title screens using the title screeen kernel in bB. As with the previous tutorials, you'll need to be using a test version of visualbB. As...

Creating an Animated Title Screen in in bB

Posted by jwierer, 05 March 2011 · 1,590 views

If you're reading this, then you've already downloaded this test version of visualbB, if not you're not going to get this to work! One of the nice features of the title screen kernel is you can use the 48x1 mini kernels to create...

Creating a Scrolling Hi-res Title Screen in bB

Posted by jwierer, 02 March 2011 · 1,374 views

If you have not already you should download the latest test version of visualbB and walk through creating a basic titlescreen first. Now that you have the basics down, this will help you create a...

Using the Title Screen Kernel Wizard

Posted by jwierer, 28 February 2011 · 2,207 views

The Titlescreen Kernel is a custom assembly module that allows you to display a high quality titlescreen in your batari Basic game, without having to write any assembly code yourself. This will walk you through creating the most basic titlescreen. If you want to learn more about how this works, or creating a...

Bookmarking code

Posted by jwierer, 27 February 2011 · 512 views

As your code grows it can difficult to easily navigate it. Bookmarks provide a convenient way to mark sections of code so you can quickly jump to that location. Here is a quick guide to using...

Checking code syntax with bblint

Posted by jwierer, 23 February 2011 · 992 views

bBlint is a useful tool written by RevEng which will do basic code checking such as: unindented commands, indented "end", unmatched for and next counts, and incorrect "end" counts. Now VisualbB can be integrated with bblint. ...

VisualbB Changes to support bB 1.1 Beta

Posted by jwierer, 23 February 2011 · 924 views

Batari has started to release early versions of the bB1.1 compiler that includes support for the new DPC+ kernel. While this is likely to go through a number of language iterations, I started to add initial support for folks that want to start creating new sprites. You can read more about 1.1 from...

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