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Kiwi's Blog



Gain space in Computer Space

Posted by Kiwi, 12 November 2013 · 675 views

http://atariage.com/...ade-conversion/
 
This thread talks about pletter compression.  So I decided today to try to get the pletter compression working.  I wasn't feeling well today, so I'm the type of person who don't give up until the last bit of energy/strength. So I poked at it until I figured out how t...


Pong update

Posted by Kiwi, 31 October 2013 · 524 views

I am finally gettiing settled working on this project.  I got the tile collusion up yesterday so the ball will bounce off the walls.  I thought up 4 different boards I can do for the home edition.  I thought up Wall ball, which is hand ball.  I have the player 1 paddle automatically move up and down on the left side to force to change...


Adding sounds to Flight of the Icarus

Posted by Kiwi, 27 October 2013 · 531 views


Here's a video of it in action along with the sounds. 
 
Sound is another thing I wanted to try to make for the Colecovision.  I used CVnotes which can be found here:

http://atariage.com/...es#entry1692445
 
It gener...


Computer Space Final

Posted by Kiwi, 24 October 2013 · 1,161 views

Here's a screenshot of the final version:

 
I spent the day redoing the score board.  They only have glitched number in Computer Space player 1 mode, double digit in 2 player and Deluxe mode.  Not very easy since I only had like 100-300 bytes left to reprogram it.  I found few duplicated codes that I turned them to function to get so...


Flight of the Icarus

Posted by Kiwi, 22 October 2013 · 544 views

Flight of the Icarus, I like that title.  For a month I had to focus on Computer Space.  I didn't want to start a new project and ignore this game.  I had a bunch of ideas and wanted to try something.  More like I wanted to build something.  It's like building blocks, programming these games.  I know it very important that I...


24 Hour Pure Game Making

Posted by Kiwi, 20 October 2013 · 660 views

 
I wanted to do something to make something for Sweetest day.  I just had an idea on Thursday night and I wanted to see if I can actually produce a game under strict time limit.  I produce the game  almost none stop Friday.  I used routine from my DK3, mainly the create puff, which have a slot system.  I used that for the...


Almost done with Computer Space

Posted by Kiwi, 14 October 2013 · 539 views

I made a path to both Original and Deluxe version.  Both works perfectly, thankfully.  I guess that bracket } for the color placement function was the main reason why Computer Space crashed. 
 
All it needed are the UFO explosion sound effect along with the flash that goes along with it, and ship hit sound effect. Ship turn effect soun...


Finished Computer Space New Title Screen

Posted by Kiwi, 14 October 2013 · 553 views

 
I finished the new title screen that Raccoon Lad made for me.  Thank you so much man!! The dots were tileable, I don't know why I panicked, but I made the dots square.  I had to sacrifice the lower case letters.  Only 16 tiles are free.  There is now 400-700 bytes free.  I really need a better compression for sprites. It...


Progress on Computer Space

Posted by Kiwi, 12 October 2013 · 524 views

I been working more than usual on Computer Space for the past few days.  Just recent I found that I neglected to put a } in one of my function.  That poor pointer got lost and manage to find itself back to the game loop after it received the color information.    I found it by accident when I added a 4th color information to the f...


Procedural Graphics in Computer Space

Posted by Kiwi, 09 October 2013 · 683 views

I'm writing some procedural backdrop currently in Computer Space.  I'm 1000 KB away from 30 KB with opt--code--size selected.  The first procedural backdrop are stars in the background is plotted 24 times randomly.  I rather do that and try to copy the original game point by point.  I don't like to waste bytes, but rather be conservati...






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