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My games been announced on Collector Vision forums.


Kiwi

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Don't play cookie clicker, or you will become addictive.

 

So yea, I been working on both of them. I tackled Pong first and quickly got that set up. This blog on Atari-age answered a lot of questions I had for this game, http://atariage.com/forums/blog/52-danboris-tech-blog/ . It a lot complicated as it look and I was going for arcade version of Pong instead of a home version. The home version isn't yet made on the cartridge... The technology in this machine doesn't have CPU, so I have to mentally think of it being analog. There's multiple angles depending where the ball hit on the paddles. One thing I might do is to try figuring out subpixel position for the ball to have the ball update at 60 instead of 30. I have good amount of space left for cool stuff.

 

Computer Space is a bit more complicated and I do need more videos of the game in action. I do want to watch a long game play of it. At least I gather what I got from the various clips. I don't know if there's a working arcade machine in my area. I would love to see one in action and try to get down most of the details. There is some detail in the CS simulator is missing like the time doesn't roll over from 99 to 00 and there's no hyper space in that version. Subpixel position would make the sprites update at 60 fps, but at 15 fps to slow the ship down to get around of not using subpixel position. I got the steerable missile working like the arcade. UFO I do need more source, but it is using the byte random function to move the UFO. And add in the glitched numbers since the videos for that is up. It a lot of work. There's several 2 player modes in the game. I do have sounds for it made, but I will work on making more sound effect and figure out what the SOUNDAREA1-SOUNDAREA7 and how does the priority system work. I'm a bit nervous about sounds since it did have bad result if SOUNDAREA2 is listed first. I'll figure them out eventually. I'm running out of space for cool stuff for this one :).

 

I'm quite excited.

 

Did I mention don't get addicted to Cookie Clicker :P

 

I will work on finishing these 2 games and put every projects on hold and not worry about these, sorry. I really hope everyone will enjoy them.

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Cool.

Recently I finished a pong clone for Atari 2600.

For the ball angles, my code is something like: (Ball Y pos) - (Player Y pos)

If Ball is on the player range, the result (0 up to 15, player height) is divided by 2 (byte shift) because 15 is too much, resulting 7 positions plus 0 (no vertical move). Then I use the result to index a table.

 

The table in this case is like -7,-6,-5,...0,1,2,...7. Positive to go down, negative to go up. So I can easily pick the vertical value for the ball. Note if ball hit the center of the player, the vertical value is 0, this why 0 is on center of the table.

 

I had plans to make computer space too. Is there a screenshot of your game?

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The paddle position and which part of the paddle will determine the angle that the ball will go. If the ball hit the top of the paddle, then it'll go -3 up and 1 across with game speed adds to those value. There's 7 possible spots on the paddle that changes the ball projection and the arcade does the same behavior.

It is really awesome that you're doing an Atari 2600 version.

I will post a gif or video of Computer Space and Pong on the forums.

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My plan was made both games as 2kb then I could release in a 4kb cart (Atari 2600 rom limit)

But Computer Space is very low priority on my to-do list.

It's a fun game, really.

 

 

I will post a gif or video of Computer Space and Pong on the forums.

Great!

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