Computer Space another brief update
I fixed a bug that was my fault and now it plays the game properly instead of jumping out of the game loop prematurely. I removed that one line of code thinking it wasn't necessary. I restore that code from my older codes. I duplicate folders when I feel like I about to do a huge change to the game itself. Computer Space now have 4. I reduced the amount of functions(short ones). I've remembered reading how relative jump has limited range. That may be the reason for the crashes.
I programmed 2 new UFOs yesterday. Then going to program 2 more tomorrow morning. I will send that build to J-F to try out. I think he'll like it. I wanted to make the game more challenging and addictive.
This week I will work on both Computer Space and Pong. I really need to draw a plan for Pong. So the ideas are out of my head and on paper for me to see. I got my time off requests approved so I have the whole week off in 2 weeks. So I should have plenty of time to work on both.
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