How do game tastes change with age?
I just read on Gamasutra an interesting article Study: Does Industry Lose Money By Ignoring Aging Gamer Needs? which inquires about the needs of older and disabled gamers.
I think the analysis of AbleGamers' president, Mr. Mark Barlet, is perfectly on the spot regarding what new games should take into account to become more accessible and provide more enjoyable experiences to a broader audience who may have very different types of disabilities, ranging from moderate color blindness to serious motion control issues, but are these issues exactly the same as those faced by aging players?
As a 37 year old gamer who started on the Intellivision and Atari 2600, I can surely testify that my playing tastes and skills have changed throughout the years but, luckily, this has nothing to do with disability...
What I see is that time constraints limit my playing sessions while, on the other hand, I get more and more attracted to games with immersive storylines and gameplay mixing strategic and twitch skills, which are generally regarded as "hardcore".
What I wish for, regarding new, modern games, is a gameplay with broad difficulty settings including also forgiving ones. Of course, while this is also one of Mr. Barlet's wishes, I wouldn't need to take it to the extreme levels advocated by AbleGamers as in this case, it has little to do with my actual "skills", which may still be there from the old days, but with my patience/available time to finish the game instead.
In fact, due to busy life, I may not be able to replay an extremely difficult level or boss battle too many times to get those tricky final shots right and frustration can kick in earlier than years ago.
Also, check/save points should be placed at shorter intervals so that a game can be dropped almost at any time if something else pops up requiring my attention.
In conclusion, like with food, game tastes may also change as we get older: today I'm much more attracted to titles like Heavy Rain than the n-th iteration of Super Mario Bros. (of course, this can be subjective and I guess there's tons of older gamers that still love to go out and save a princess by jumping over mushrooms instead! ) and I think "the hardcore’s diminishing skills set" referred to by analyst Michael Pachter in the above mentioned article is not the key point either. The need for more mature themes (not necessarily involving brutal splattering violence) and smaller gameplay chunks are what adult gamers might be really looking for, IMHO.
Anyway, all this relates to modern productions and, amazingly, for a short burst of true fun, many old, original retro games that I enjoyed while young can still beat most modern stuff hands down!
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