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How do game tastes change with age?


roberto

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I just read on Gamasutra an interesting article Study: Does Industry Lose Money By Ignoring Aging Gamer Needs? which inquires about the needs of older and disabled gamers.

 

I think the analysis of AbleGamers' president, Mr. Mark Barlet, is perfectly on the spot regarding what new games should take into account to become more accessible and provide more enjoyable experiences to a broader audience who may have very different types of disabilities, ranging from moderate color blindness to serious motion control issues, but are these issues exactly the same as those faced by aging players?

 

As a 37 year old gamer who started on the Intellivision and Atari 2600, I can surely testify that my playing tastes and skills have changed throughout the years but, luckily, this has nothing to do with disability...

 

What I see is that time constraints limit my playing sessions while, on the other hand, I get more and more attracted to games with immersive storylines and gameplay mixing strategic and twitch skills, which are generally regarded as "hardcore".

What I wish for, regarding new, modern games, is a gameplay with broad difficulty settings including also forgiving ones. Of course, while this is also one of Mr. Barlet's wishes, I wouldn't need to take it to the extreme levels advocated by AbleGamers as in this case, it has little to do with my actual "skills", which may still be there from the old days, but with my patience/available time to finish the game instead.

 

In fact, due to busy life, I may not be able to replay an extremely difficult level or boss battle too many times to get those tricky final shots right and frustration can kick in earlier than years ago.

Also, check/save points should be placed at shorter intervals so that a game can be dropped almost at any time if something else pops up requiring my attention.

 

In conclusion, like with food, game tastes may also change as we get older: today I'm much more attracted to titles like Heavy Rain than the n-th iteration of Super Mario Bros. (of course, this can be subjective and I guess there's tons of older gamers that still love to go out and save a princess by jumping over mushrooms instead! :P) and I think "the hardcore’s diminishing skills set" referred to by analyst Michael Pachter in the above mentioned article is not the key point either. The need for more mature themes (not necessarily involving brutal splattering violence) and smaller gameplay chunks are what adult gamers might be really looking for, IMHO.

 

Anyway, all this relates to modern productions and, amazingly, for a short burst of true fun, many old, original retro games that I enjoyed while young can still beat most modern stuff hands down! ;)

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i understand what the article it trying to say but the writer is living in a fantasy world. i hate to be a prick but frankly life sucks. i'm sorry if youre disabled but the world simply doesn't cater to everyone's whims and wishes. its not fair but a disability or age keeps you from doing everything you could possibly want, thats the way life is.

 

the sheer cost of game development as it is aren't taken into account either. it costs tens of millions of dollars and years of development as it is to develop even a short mainstream game. i couldn't imagine the costs and time involved in order to cater to every disability under the sun. it's delusional.

 

" Extra descriptive material accessible to screen readers or a built-in game voice to give blind or visually impaired gamers a picture of what is on the screen" if you're blind how can you honestly play any type of game?

 

i respect what the article is saying but it's frankly impossible and impractical on every conceivable level.

 

as for your comments, i agree. i'm only 32 but my reflexes suck and as a result online fps' are a misery for me to play. i've been moving away from fast action games and more towards rpgs and action-adventure titles. however i would never request that the entire industry change simply to suit my lack of skills. i accept that as i age there are things i can no longer do.

 

as for saves, why don't consoles have savestates? it has a hard drive, use it! slogging it out until you reach a checkpoint is a ridiculously outdated concept.

 

"The need for more mature themes (not necessarily involving brutal splattering violence) and smaller gameplay chunks are what adult gamers would look for, IMHO."

 

amen. more heavy rain and mass effect, less gears of war and call of duty. i don't consider blood and tits to be "mature" gaming, i'm not 13 anymore.

 

good blog, interesting read.

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I agree with you Roberto that for busy, "older" gamers like ourselves, it's time constraints that are the primary consideration, so being able to save often, or even better, whenever I want, is something I really appreciate. However, I find myself in a bit of a catch-22 these days because most of the games that I'm drawn to are games with engrossing storylines, and to really enjoy those sorts of games to their fullest, they need to be experienced over 2-3 hour sessions, at least. Breaking up these types of games into the short 30 min. sessions that I most often have time for, makes these game feel like little more than a list of tedious chores to be completed. There's simply no continuity in the experience, and without that continuity, the immersive experience I sought when I originally set out to play the game, goes missing. It's like watching a movie in single, 15 min. blocks, every other day; the purpose has pretty much been defeated.

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