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Insomnia ensues III! Coding Atari 2600 games 'till dawn!


Gemintronic

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Had a nap. Had a full meal. Getting stoked on Mt. Dew. Have http://coffitivity.com/ playing in the background. Time to code for extended and unreasonable durations!

 

10:00pm 'till now:

 

Getting bogged down trying to figure out the smartest way to block the player from leaving the 5x5 screen overworld. Hopefully by the end of the next hour I can solve that. Must turn on more lights so my brain doesn't start thinking of nap time..

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12:00AM

 

Yay! Got the bounds checking to work! The player can now meander through the 5x5 screen overworld and NOT go outside those bounds. No collision checking with the playfield.. yet. Should I start working on that instead of making more pretty backgrounds? May as well continue working on the tough, boring stuff first.. ack!

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1:00AM

 

Got another 42oz of diet cola fixed up. Gnawing on a package of soy bacon.

 

Got collision with the playfield sorted out. Now I'm trying to figure out how to deal with streets in the game. Got out a pen and paper to draw how the overworld streets are connected. I could try to re-use some screens or be lazy.

 

I kinda gave up on using constants for TRUE and FALSE as batari BASIC sucks at using them with defined variables.

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2:00AM

 

Heading into the danger zone. I should really wuss out at this point. I corrected an error where I set the overworld boundaries to 5x4 instead of 5x5. Got the player to animate only when the joystick is being pressed. Overall a good run, methinks.

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I miss the time I had insomnia, that was great for coding stuff. Now I have bad sleeps, awake tired and nothing coded yesterday.

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