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StanJr's Blog

Board Game Development 5 Sometimes You Gotta Commit

Posted by StanJr, 15 November 2018 · 195 views

Ok, so after much hemming and even more hawing (it wasn't pretty), I think I'm going to build this game primarily as a solitaire game with multiplayer options.  It was conceived as a solitaire board game way back in the day and I think that is where it's the strongest.   That takes a lot of the pressure off making sure that the game is fun for 2...

Board Game Development Part 4 Complexity

Posted by StanJr, 25 October 2018 · 255 views

I was going to talk Scenario building, but something else is really bugging me.  How much complexity will the average table top gamer endure?  I've played a LOT of modern board games and some are very simple and easy to jump right into, and some are more complex and take a few "guided" play throughs before they become easy to play (by "guided" I...

I Suck at Blogging (Board Game Development Part 3)

Posted by StanJr, 23 October 2018 · 142 views

Turns out I really suck at blogging.  Summer was super busy and even though I've made TONS of progress on the BOARD GAME, I simply suck at taking the time to sit down a write about it.  Also, I have been advised to not be too forthcoming with details about the game play since I am getting near the prototype stage.
So without saying too mu...

BOARD GAME (Development Part 2)

Posted by StanJr, 25 June 2018 · 340 views

So after getting some basic movements down and roughing in some combat, the game started to resemble the game from faded days of yore.  However, the edges were still really rough and I hadn't fully put my finger on what the character stats meant.  Since sometimes the only way ahead is through, I just kept playing very small micro-games with a ru...

BOARD GAME (Development 1)

Posted by StanJr, 04 June 2018 · 300 views

Developing a board game is hard.  I can't even imagine starting from scratch now at my age.  I am extremely fortunate that I did all of the groundwork for this 25 years ago by pulling from AD&D, Hero Quest, NES RPGs and god knows what else.  Even so, developing a board game, even from a good start, is hard.  There's a whole lot of...

BOARD GAME (A Prospectus)

Posted by StanJr, 25 May 2018 · 255 views

Below is the prospectus I wrote up for BOARD GAME to present to my fellow collaborators.  I've got a guy who may do my artwork for me (another old high school buddy, we'll call him Matt), but if he's too busy I'll be shopping an artist.  Again, I'm working from my original basic rules, but I'm tweaking them so that they are more user friendly an...

So I'm making a Board Game...(A History)

Posted by StanJr, 21 May 2018 · 292 views

25 years ago, as will come a shock to all, I was a very geeky, very lonely teen.  I had a few friends of a similar ilk.  Unlikely, I know.  One of those friends, we'll call him Bill, was really good at painting miniatures, like Warhammer and so forth.  He had a wide variety of minis that he hand painted, but the vast majority were fant...

Complete Guide to Tutankham (2600)

Posted by StanJr, 14 May 2015 · 980 views
NOTE:  I am attempting to port over all of my old "Ultimate Strategy Guides" from the old Atarinvader.com site.  The site is archived somewhere deep in the annals of the internet and that is my only resource for retrieval.   I apologize that for right now these will be text only, but I hope to migrate them all over at some point and revital...

Yars' Revenge The Comic Book Continued, Part 3

Posted by StanJr, 21 April 2014 · 953 views

Now that I have established that there is fertile soil for planting in the Yars' Revenge universe, I'm going to take a minute to give you an overview of my vision for that universe and write a bit about the backdrop against which my (first) story is set.
Being such a fan of the original material, my first goal and my "Prime Directive" if you will,...

Yars' Revenge The Comic Book Continued

Posted by StanJr, 16 April 2014 · 774 views

Last time around, I gave you a peek into the inspiration behind writing a Yars' Revenge comic book that will (likely) never see print.  It's a great writing project and will be a good way to get some practice in, should I ever be so bold as to make a pitch to one of the big comic publishers.  It's also a fun way to merge two of my favorite hobb...

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