Jump to content
  • entries
    430
  • comments
    1,870
  • views
    662,769

The Last Ninja


Cybergoth

1,702 views

Hi there!

 

Well, it's been a while since since I announced the System 3 series of articles. I actually played The Last Ninja weeks ago, yet I had no chance of posting an article since I was forced offline at home.

 

Anyway, here it comes:

 

The Last Ninja (1987):

 

ninja1.gif

 

Programming: John Twiddy

Graphics: Hugh Riley

Musician: Ben Daglish, Anthony Lees

 

Ratings:

Zzap! Rating: 94%

Lemon64: 8.6

 

Overview:

You are Armakuni, the Last Ninja! All other Ninjas have been killed by the evil Kunitoki and of course you're now seeking revenge! Off you go through an isometric world, fighting all and everything blocking your path!

 

Back in the day The Last Ninja was considered an Action-Adventure, though by todays standards the almost non-existent storyline would probably no longer qualify for the "Adventure" part :)

 

The game is broken down into 6 separately loaded levels, each composed out of 15-25 unique screens, making the maximum use of the C64's graphic capabilities, as you can see on the screenshot above. They are themed like "Wilderness" or "Palace Garden".

 

You're basic mission now is to make your way from the levels entrance screen to the exit spot. This is much harder than it sounds. For one there's lots of enemies spread in the levels, usually about one on every other screen. Then your path is not plain linear, you often have to explore your surroundings. Then there's two kinds of objects:

 

1. Weapons: Katana, Nunchaku, Shurikens, Bo...

2. Items: Key, Apple, Rose, Gauntlet, etc.

 

It is essential that you quickly find all the standard Ninja weaponry, else you'll have to fight your enemies with bare hands: Possible, but hard!

 

The items are also essential. They'll make some mini riddles, like bring item A to B to access C :)

For an example, you can only get past this dragon here after you found the sleeping powder:

ninja2.gif

(Tip: Stand were I stand, use the weapon I use, and... :))

 

The controls of the game take a while to master, but once you do, they are incredibly versatile. You can walk around, jump various distances, climb, pick up stuff and even make a nice variety of attack moves, all with a standard Joystick and one fire button. The actions you can do depend a bit on were you're standing and what weapon/item you're holding, it's really incredible. You can even walk backwards :)

 

Fun in 2007:

Well, when thinking of the Last Ninja, first thing that comes to my mind is music. It still is one of the best game soundtracks ever. (In fact I'm planing on buying these :music:)

Really. Try the Lemon link I gave above, and click the "Listen Online" link at the page, to hear what I mean.

 

Well, I'm not sure wether a gamer from today can still manage to get into the controls. I still had it in the blood, so I had lot's of fun playing it once again. And the often criticized river jumping sequences sure ain't that hard using an emulator with save states. (Personally I'm not considering them too hard anyway, I beat the game often enogh the hard way back then :D)

 

I think the game would still work today, maybe within a Tomb Raiderish engine or something like Metal Gear Solid. I bet it would be pretty cool, as I can't think of too many Ninja games in the past 5 years. (Is there actually one? At least not for PCs, or?)

 

BTW: Stay far away from versions other than C64. This is a C64 game through and through and it just doesn't work without a SID ;)

 

The Last Ninja compared to other System 3 games:

Well, this is the first System 3 title I'm reviewing, so this is more like a forecast. When it came out in 1987, it set complete new standards in every respect: Grafix, music, animations, complexity - it almost immediately had a cult following. Of course System 3 knew how to ride a wave, so the next years they released 2 more Ninja games and two spin offs "Tusker" and "Vendetta", which were using similar game engines.

 

Greetings,

Manuel

10 Comments


Recommended Comments

Does it scroll, or are the screens static?

 

And Ninja games of the last 5 years...

Ninja Gaiden (2004)

Ninja Gaiden Black (2005)

TMNT (2003)

TMNT 2 (2004)

TMNT 3 (2005)

Ninja Five-O (2003)

I-Ninja (2003)

Red Ninja: End of Honor (2005)

 

Not sure what you mean by "Ninja" games; probably you didn't mean TMNT games! :) I didn't realize they were still releasing those until I did a search; crazy.

Link to comment
Does it scroll, or are the screens static?

 

They don't scroll. They have several layers of depth though, so the Ninja can actually go behind or in front of stuff. Also, if you exit a room at the bottom, first your feet will go out of sight, then the body, finally the head. All in all it gives a proper illusion of really being in a 3 dimensional environment.

 

Not sure what you mean by "Ninja" games; probably you didn't mean TMNT games! :) I didn't realize they were still releasing those until I did a search; crazy.

 

I thought more in the direction of the Tenchu series, not cartoonish stuff like TMNT or I-Ninja :)

Red Ninja seems to be what I was asking for, albeit like Tenchu not available for PCs.

Link to comment

BTW: I just discovered two videos where someone is playing through the whole game:

 

 

It's not exactly a speed run, it rather seems to show some cool stuff and playing techniques, kinda like a video walkthrough. You see for example how some enemy fighters commit Sepeku when the Ninja manages to sneak past them :)

Link to comment

The music in this game kind of rules.

 

I'm not really a big fan of games that try to create that psuedo-3D atmosphere by making your character only able to move in diagonals. I imagine that trying to complete platforming puzzles, like jumping from rock to rock across a river, would be rather annoying when your depth perception is so severely limited.

Link to comment
The music in this game kind of rules.

 

Definitely. RKO alone currently hosts 135 MP3s with remixes of tunes from the Last Ninja series :)

 

I'm not really a big fan of games that try to create that psuedo-3D atmosphere by making your character only able to move in diagonals. I imagine that trying to complete platforming puzzles, like jumping from rock to rock across a river, would be rather annoying when your depth perception is so severely limited.

 

That's one major point that can be criticized regarding the game and admittedly it really takes a lot of practice until you master those sequences. It's only a handful of screens though and once you memorized the required jumps, they're no longer a problem.

Link to comment
That's one major point that can be criticized regarding the game and admittedly it really takes a lot of practice until you master those sequences. It's only a handful of screens though and once you memorized the required jumps, they're no longer a problem.

 

Heh. I see what you're saying, but forcing the user to memorize button press sequences is not my idea of a well-made game. I've played a lot of Ninja Gaiden recently (did a speed run), and it's the same kind of thing: there's no way anyone could ever pass some of the levels without memorizing exactly when to jump and swing your sword. And the time you're spending memorizing where and when to do things is time you're not spending enjoying the game.

 

Reminds me of #19 in A Gamer's Manifesto. :)

Link to comment

Interesting enough, the designers of Last Ninja came to the very same conclusions and "fixed" this for the sequel. There you can only jump a fixed distance (instead of short, normal and long jumps) and they made the "right" direction a lot more obvious, so there it's more a matter of proper execution than a memorizing excercise :)

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...