Hi there!
Interplaying Blood & Magic (1996):
Judging by the sound of most reviews I read regarding Blood & Magic, it is supposed to be an average game at best. Just as with Shattered Steel though, I simply tried the original demo that was released 15 years ago in order to promote the game. Once again I had a fun time doing that, so I bought me a copy of the game!
Of course, being an official AD&D Forgotten Realms game also helped the descission, since I'm a big fan of the "Dark Elf" novels from R.A.Salvatore
Back to the game, which AFAIK is the one and only production of a developer called "Tachyon Studios". Surprisingly enough, it is not an RPG which kinda seemed like the natural choice for a conversion of a Pen & Paper RPG sytem. No, it is a RTS game, just like Warcraft/Dune 2.
It's a bit slower than those and has a lot less resource management. In fact your only resource is mana, which ís simply generated through the creation of a basic sort of golems. With enough mana, these can be transmogrified (digivolved?) into more powerful beings, basically all sorts of AD&D creatures.
The campaign is divided into 5 standalone sub stories, where each is offering 3 different missions. What's cool here, is that the game tells you the beginning of a story, and then you're free to choose which side you want to play, eg. either the defenders or the invaders of a country in the first one.
Tonight I already played through the first story, which was rather easy so far. I immediately ran into a known game killing bug in the third mission, but managed to workaround this in my second try, by not saving during the complete two hours I needed to beat it
Version Played: Original German CD-ROM version.
How to Run: It runs absolutely fine on my system.
IP Status: I think the AD&D license is currently still with Atari.
Greetings,
Manuel
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