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Blood & Magic


Cybergoth

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Hi there!

 

Interplaying Blood & Magic (1996):

 

bloodmagic.gif

 

Judging by the sound of most reviews I read regarding Blood & Magic, it is supposed to be an average game at best. Just as with Shattered Steel though, I simply tried the original demo that was released 15 years ago in order to promote the game. Once again I had a fun time doing that, so I bought me a copy of the game!

 

Of course, being an official AD&D Forgotten Realms game also helped the descission, since I'm a big fan of the "Dark Elf" novels from R.A.Salvatore :)

 

Back to the game, which AFAIK is the one and only production of a developer called "Tachyon Studios". Surprisingly enough, it is not an RPG which kinda seemed like the natural choice for a conversion of a Pen & Paper RPG sytem. No, it is a RTS game, just like Warcraft/Dune 2.

 

It's a bit slower than those and has a lot less resource management. In fact your only resource is mana, which ís simply generated through the creation of a basic sort of golems. With enough mana, these can be transmogrified (digivolved?) into more powerful beings, basically all sorts of AD&D creatures.

 

The campaign is divided into 5 standalone sub stories, where each is offering 3 different missions. What's cool here, is that the game tells you the beginning of a story, and then you're free to choose which side you want to play, eg. either the defenders or the invaders of a country in the first one.

 

Tonight I already played through the first story, which was rather easy so far. I immediately ran into a known game killing bug in the third mission, but managed to workaround this in my second try, by not saving during the complete two hours I needed to beat it :o

 

Version Played: Original German CD-ROM version.

How to Run: It runs absolutely fine on my system.

IP Status: I think the AD&D license is currently still with Atari.

 

Greetings,

Manuel

4 Comments


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Yawn... :)

 

After playing the next triple of missions, I can see the problem the reviewers had with this game. All missions play exactly the same! You start with 2 basic golems, grow your army and slowly but steadily conquer one map after the other...

 

Absolutely no sign of something challenging happening, other than getting RSI from the thousands of clicks the interface requires for everything :)

 

A positive thing I can say is that the audio is once again exceptional. Beginning with Dragon Wars did Interplay manage to keep the highest quality level here since.

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Absolutely no sign of something challenging happening, other than getting RSI from the thousands of clicks the interface requires for everything :)

RSI would be a great name for a videogame. :)

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Well, I was searching Youtube high and low for the original LSI video from The Shamen to use it for some smart sounding answer, but well they apparently choose one of the evil record labels ;)

 

Hm... weird, they seem to have any other video from the album ready to go... poor Shamen. Definitely the best 90's band time has forgotten (Well, maybe 2nd after The KLF :))

 

Brilliant, totally rhythm based music:

 

http://www.youtube.com/watch?v=Mu3eaTDRnTo

 

Ah well, why am I writing about the Shamen instead of the game at hands? - Because it bores me to death!

 

Third story, same three missions, nothing more to say :)

 

Back to the Shamen, I'm sure after their classic Boss Drum you want more, so there you go:

 

Comin' On Strong

Ebeneezer Goode

 

:)

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Uhhh. I just tried playing the first mission of the 4th story, but I really can't stand this game a minute longer.

 

It's easy to see why it never got a sequel. I really hope Interplays second try at an AD&D game, "Descent to Undermountain", is a better game.

 

Watch this space for "Fallout", the next game I'll be Interplaying!

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