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AverageSoftware's Development Blog

RealSports Curling

Posted by AverageSoftware, 03 February 2018 · 97 views

I've made some great progress recently, and I reckon it's time for a new demo.
I've started working on the game configuration options, which at the moment means game length selection and multiplayer support.  Here's the simple menu I put together for this:

Here you can see the plethora of multiplayer options in the game. ...

RealSports Curling

Posted by AverageSoftware, 20 January 2018 · 133 views

After much difficulty, I've successfully implemented the free guard zone rule.
This rule stipulates that each team is prohibited from removing the other team's first two rocks, provided those rocks meet the definition of a guard.  For this rule, that definition is that the rock is outside of the house, and forward of the button.  After ea...

RealSports Curling

Posted by AverageSoftware, 26 December 2017 · 139 views

At long last, we have sweeping!
Sweeping presented a few challenges.  The first was trying to figure out some way to visually represent that sweeping was taking place.  I have a serious shortage on objects to use at this point, so I had to get a little creative.
In this screenshot, you can see the new sweeping gauge in the bottom-l...

RealSports Curling

Posted by AverageSoftware, 11 December 2017 · 172 views

Well, after a lot of work I may have fixed all the collision bugs.
I've certainly fixed the worst of them, and my testing so far looks pretty good.  The new shooting system works extremely well and I'm having a lot of fun just doing the testing.
I've also gone ahead and added a few sound effects.  Nothing serious, placeholders real...

RealSports Curling

Posted by AverageSoftware, 17 November 2017 · 245 views

I've now finished the last of the major changes to the shooting system, and the curl application phase is now much simpler and more effective.

The original curl phase of the shooting process involved an ugly gauge that you used to apply curl in various degrees.  This just didn't work well at all, so now it's very simple: you curl up,...

RealSports Curling

Posted by AverageSoftware, 11 November 2017 · 181 views

So, I've gone and completed the second phase of my shooting system overhaul.
This time I've made some changes to the aiming system.  These changes are entirely cosmetic, but make placing your shots much easier.

In this shot, you can see that there is now a little scale in front of the aim arrow to give you some points of refere...

RealSports Curling

Posted by AverageSoftware, 02 November 2017 · 216 views

After a somewhat successful "Portland build"   I've been making some ambitious changes to the shooting system.
Playing with the demo revealed some problems with the shooting and I'm overhauling all three phases of the shot process.
The first thing I wanted to tackle was the shot weight.  Until now, the weight was set by a single ga...

RealSports Curling

Posted by AverageSoftware, 19 August 2017 · 288 views

Just realized that I've been working on this project for over a year now.  Kind of scary, but then again, Ratcatcher took at least three years.  Of course, Ratcatcher was my first 5200 game so there was a lot to learn.
I've completed the the new physics system, as least as far as basic rock movement is concerned,  The new system is m...

RealSports Curling

Posted by AverageSoftware, 11 July 2017 · 339 views

Made little more progress, as evidenced by this screen shot:

I now have end transitions fully implemented, apart from actually checking for the end of the game.  On the scoreboard you can see a few new things.
First, there are a couple of team indicators on the left side.  The colors are subject to change, and may even end...

RealSports Curling

Posted by AverageSoftware, 10 June 2017 · 281 views

In the last installment, I went into some detail on the scoring algorithm I had worked out.  It turned out that there were a few bugs in it, but I think I have everything ironed out now.
I've gone a little beyond that, and I now have the score for the end popping up on the scoreboard.  I've also made the scoring rocks blink, but of course...

February 2018

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