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AverageSoftware's Development Blog



RealSports Curling

Posted by AverageSoftware, 16 June 2018 · 142 views

Haven't posted here in quite some time, because the stuff I've been working on has just been such a pain.
 
The most difficult part of this project so far has been the collision code, and I totally expected that to be the case.  I've made three attempts at coming up with a system for this, and they all reached a state where I thought they worked...


RealSports Curling

Posted by AverageSoftware, 03 April 2018 · 208 views

So I have some nifty non-gameplay related things to show off.
 
The first is my fantastic title screen:
 

 
I made the logo by firing up the GIMP, finding the fanciest looking font I could, and then just typing out the word "Curling."  I then scaled it down to Atari 5200 resolution.
 
I painstakingly converted the first two lett...


RealSports Curling

Posted by AverageSoftware, 12 March 2018 · 228 views

Well, I guess it's time for the big reveal.
 
When I started this project, there was one killer feature that I just knew I had to do.  It's taken a long time, but I've finally reached the point where it can be implemented.
 
From the beginning, I wanted to have customizable shooters.  The details of the customizations have changed over...


RealSports Curling

Posted by AverageSoftware, 03 February 2018 · 253 views

I've made some great progress recently, and I reckon it's time for a new demo.
 
I've started working on the game configuration options, which at the moment means game length selection and multiplayer support.  Here's the simple menu I put together for this:
 

 
Here you can see the plethora of multiplayer options in the game. ...


RealSports Curling

Posted by AverageSoftware, 20 January 2018 · 248 views

After much difficulty, I've successfully implemented the free guard zone rule.
 
This rule stipulates that each team is prohibited from removing the other team's first two rocks, provided those rocks meet the definition of a guard.  For this rule, that definition is that the rock is outside of the house, and forward of the button.  After ea...


RealSports Curling

Posted by AverageSoftware, 26 December 2017 · 266 views

At long last, we have sweeping!
 
Sweeping presented a few challenges.  The first was trying to figure out some way to visually represent that sweeping was taking place.  I have a serious shortage on objects to use at this point, so I had to get a little creative.
 
In this screenshot, you can see the new sweeping gauge in the bottom-l...


RealSports Curling

Posted by AverageSoftware, 11 December 2017 · 303 views

Well, after a lot of work I may have fixed all the collision bugs.
 
I've certainly fixed the worst of them, and my testing so far looks pretty good.  The new shooting system works extremely well and I'm having a lot of fun just doing the testing.
 
I've also gone ahead and added a few sound effects.  Nothing serious, placeholders real...


RealSports Curling

Posted by AverageSoftware, 17 November 2017 · 355 views

I've now finished the last of the major changes to the shooting system, and the curl application phase is now much simpler and more effective.
 

 
The original curl phase of the shooting process involved an ugly gauge that you used to apply curl in various degrees.  This just didn't work well at all, so now it's very simple: you curl up,...


RealSports Curling

Posted by AverageSoftware, 11 November 2017 · 282 views

So, I've gone and completed the second phase of my shooting system overhaul.
 
This time I've made some changes to the aiming system.  These changes are entirely cosmetic, but make placing your shots much easier.
 

 
In this shot, you can see that there is now a little scale in front of the aim arrow to give you some points of refere...


RealSports Curling

Posted by AverageSoftware, 02 November 2017 · 329 views

After a somewhat successful "Portland build"   I've been making some ambitious changes to the shooting system.
 
Playing with the demo revealed some problems with the shooting and I'm overhauling all three phases of the shot process.
 
The first thing I wanted to tackle was the shot weight.  Until now, the weight was set by a single ga...






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