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AverageSoftware's Development Blog



Magical Fairy Force

Posted by AverageSoftware, 25 February 2019 · 63 views

Been a while since I posted here.  I've been suffering a bit of a creative block lately, but I've been forcing myself to keep moving forward on this project.
 
I've got some really cool things going on now and some of the gameplay details are starting to become clear.  Here's a current screenshot:
 

 
A few things going on here....


Magical Fairy Force

Posted by AverageSoftware, 13 December 2018 · 127 views

It's been slow going on this project lately.  My real job's been busy and I've had the irresistible urge to play Ys VIII again.
 
Despite this, I have made some progress, although a lot of it has been weeding out bugs in existing code.  There are a few interesting new things in this screenshot:
 

 
This first new bit is that th...


Magical Fairy Force

Posted by AverageSoftware, 26 October 2018 · 179 views

Got a little bit more done on this.  I now have the fairy power gauges created, and they properly fill as you blast wisps.
 

 
The gauges are built from all four player objects, two of them comprise the black "empty" color and the other two are the fill color.  I could get fancy and play with the player size registers to get away wit...


Magical Fairy Force

Posted by AverageSoftware, 14 October 2018 · 189 views

Back with another Magical Fairy Force update.
 
I've gotten some new things in place, and some of the gameplay elements are starting to formalize in my mind.  The first thing I got working was shooting.  Each player can now fire, I used a pair of missiles for each player, so the projectile is four pixels wide.  Looks great so far....


Magical Fairy Force

Posted by AverageSoftware, 23 September 2018 · 214 views

So, here's the first screenshot of my new 5200 project, Magical Fairy Force.
 

 
Not a whole lot to see here, but there's some important stuff.
 
First, we have one yet to be revealed character.  She'll get her proper coming out party when the game is further along, but for now you get this teaser image.
 
Note that the charact...


Magical Fairy Force

Posted by AverageSoftware, 06 September 2018 · 262 views

Now that RealSports Curling is "in the can" and headed for a PRGE 2018 cartridge release, it's time to move on to a new project.
 
I've been thinking about this one for a long time, and I promised myself (and my wife!) I wouldn't start working on it until I finished RealSports Curling.   First a little background:
 
There's this wonderful...


RealSports Curling

Posted by AverageSoftware, 16 June 2018 · 337 views

Haven't posted here in quite some time, because the stuff I've been working on has just been such a pain.
 
The most difficult part of this project so far has been the collision code, and I totally expected that to be the case.  I've made three attempts at coming up with a system for this, and they all reached a state where I thought they worked...


RealSports Curling

Posted by AverageSoftware, 03 April 2018 · 384 views

So I have some nifty non-gameplay related things to show off.
 
The first is my fantastic title screen:
 

 
I made the logo by firing up the GIMP, finding the fanciest looking font I could, and then just typing out the word "Curling."  I then scaled it down to Atari 5200 resolution.
 
I painstakingly converted the first two lett...


RealSports Curling

Posted by AverageSoftware, 12 March 2018 · 373 views

Well, I guess it's time for the big reveal.
 
When I started this project, there was one killer feature that I just knew I had to do.  It's taken a long time, but I've finally reached the point where it can be implemented.
 
From the beginning, I wanted to have customizable shooters.  The details of the customizations have changed over...


RealSports Curling

Posted by AverageSoftware, 03 February 2018 · 413 views

I've made some great progress recently, and I reckon it's time for a new demo.
 
I've started working on the game configuration options, which at the moment means game length selection and multiplayer support.  Here's the simple menu I put together for this:
 

 
Here you can see the plethora of multiplayer options in the game. ...






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