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AverageSoftware's Development Blog

Magical Fairy Force

Posted by AverageSoftware, 14 October 2018 · 65 views

Back with another Magical Fairy Force update.
I've gotten some new things in place, and some of the gameplay elements are starting to formalize in my mind.  The first thing I got working was shooting.  Each player can now fire, I used a pair of missiles for each player, so the projectile is four pixels wide.  Looks great so far....

Magical Fairy Force

Posted by AverageSoftware, 23 September 2018 · 104 views

So, here's the first screenshot of my new 5200 project, Magical Fairy Force.

Not a whole lot to see here, but there's some important stuff.
First, we have one yet to be revealed character.  She'll get her proper coming out party when the game is further along, but for now you get this teaser image.
Note that the charact...

Magical Fairy Force

Posted by AverageSoftware, 06 September 2018 · 135 views

Now that RealSports Curling is "in the can" and headed for a PRGE 2018 cartridge release, it's time to move on to a new project.
I've been thinking about this one for a long time, and I promised myself (and my wife!) I wouldn't start working on it until I finished RealSports Curling.   First a little background:
There's this wonderful...

RealSports Curling

Posted by AverageSoftware, 16 June 2018 · 202 views

Haven't posted here in quite some time, because the stuff I've been working on has just been such a pain.
The most difficult part of this project so far has been the collision code, and I totally expected that to be the case.  I've made three attempts at coming up with a system for this, and they all reached a state where I thought they worked...

RealSports Curling

Posted by AverageSoftware, 03 April 2018 · 266 views

So I have some nifty non-gameplay related things to show off.
The first is my fantastic title screen:

I made the logo by firing up the GIMP, finding the fanciest looking font I could, and then just typing out the word "Curling."  I then scaled it down to Atari 5200 resolution.
I painstakingly converted the first two lett...

RealSports Curling

Posted by AverageSoftware, 12 March 2018 · 278 views

Well, I guess it's time for the big reveal.
When I started this project, there was one killer feature that I just knew I had to do.  It's taken a long time, but I've finally reached the point where it can be implemented.
From the beginning, I wanted to have customizable shooters.  The details of the customizations have changed over...

RealSports Curling

Posted by AverageSoftware, 03 February 2018 · 305 views

I've made some great progress recently, and I reckon it's time for a new demo.
I've started working on the game configuration options, which at the moment means game length selection and multiplayer support.  Here's the simple menu I put together for this:

Here you can see the plethora of multiplayer options in the game. ...

RealSports Curling

Posted by AverageSoftware, 20 January 2018 · 291 views

After much difficulty, I've successfully implemented the free guard zone rule.
This rule stipulates that each team is prohibited from removing the other team's first two rocks, provided those rocks meet the definition of a guard.  For this rule, that definition is that the rock is outside of the house, and forward of the button.  After ea...

RealSports Curling

Posted by AverageSoftware, 26 December 2017 · 311 views

At long last, we have sweeping!
Sweeping presented a few challenges.  The first was trying to figure out some way to visually represent that sweeping was taking place.  I have a serious shortage on objects to use at this point, so I had to get a little creative.
In this screenshot, you can see the new sweeping gauge in the bottom-l...

RealSports Curling

Posted by AverageSoftware, 11 December 2017 · 348 views

Well, after a lot of work I may have fixed all the collision bugs.
I've certainly fixed the worst of them, and my testing so far looks pretty good.  The new shooting system works extremely well and I'm having a lot of fun just doing the testing.
I've also gone ahead and added a few sound effects.  Nothing serious, placeholders real...

October 2018

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