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AverageSoftware's Development Blog



RealSports Curling

Posted by AverageSoftware, 17 November 2017 · 118 views

I've now finished the last of the major changes to the shooting system, and the curl application phase is now much simpler and more effective.
 

 
The original curl phase of the shooting process involved an ugly gauge that you used to apply curl in various degrees.  This just didn't work well at all, so now it's very simple: you curl up,...


RealSports Curling

Posted by AverageSoftware, 11 November 2017 · 108 views

So, I've gone and completed the second phase of my shooting system overhaul.
 
This time I've made some changes to the aiming system.  These changes are entirely cosmetic, but make placing your shots much easier.
 

 
In this shot, you can see that there is now a little scale in front of the aim arrow to give you some points of refere...


RealSports Curling

Posted by AverageSoftware, 02 November 2017 · 136 views

After a somewhat successful "Portland build"   I've been making some ambitious changes to the shooting system.
 
Playing with the demo revealed some problems with the shooting and I'm overhauling all three phases of the shot process.
 
The first thing I wanted to tackle was the shot weight.  Until now, the weight was set by a single ga...


RealSports Curling

Posted by AverageSoftware, 19 August 2017 · 227 views

Just realized that I've been working on this project for over a year now.  Kind of scary, but then again, Ratcatcher took at least three years.  Of course, Ratcatcher was my first 5200 game so there was a lot to learn.
 
I've completed the the new physics system, as least as far as basic rock movement is concerned,  The new system is m...


RealSports Curling

Posted by AverageSoftware, 11 July 2017 · 286 views

Made little more progress, as evidenced by this screen shot:
 

 
I now have end transitions fully implemented, apart from actually checking for the end of the game.  On the scoreboard you can see a few new things.
 
First, there are a couple of team indicators on the left side.  The colors are subject to change, and may even end...


RealSports Curling

Posted by AverageSoftware, 10 June 2017 · 234 views

In the last installment, I went into some detail on the scoring algorithm I had worked out.  It turned out that there were a few bugs in it, but I think I have everything ironed out now.
 
I've gone a little beyond that, and I now have the score for the end popping up on the scoreboard.  I've also made the scoring rocks blink, but of course...


RealSports Curling

Posted by AverageSoftware, 17 May 2017 · 275 views

 
Well, look at that.  What is it, you ask?
 
Just a memory dump of location $600.  $600 is the scratch area that I'm using for the scoring algorithm.  If you don't know, curling scoring works as follows:
 
The team with the closest rock to the center of the rings scores one point, plus one additional point for each of thei...


RealSports Curling

Posted by AverageSoftware, 01 May 2017 · 255 views

Haven't posted here in quite a while, since I haven't anything worthwhile to show.
 
My real job has been very busy lately, and I've also been devoting a lot of time to a PC game project so RealSports Curling was back-burnered for a bit.  I have some interesting things put together now that should help move development along.
 
The big thin...


RealSports Curling

Posted by AverageSoftware, 11 February 2017 · 409 views

I'm releasing what I call a "shooting demo" to get some feedback.
 
This build allows you to shoot all 16 rocks in a single end of curling.  The physics are in a first draft state, they basically work but still need a lot of tweaking.
 
Shooting is performed in three steps:
 
First, you set the aim.  In the following screenshot, t...


RealSports Curling

Posted by AverageSoftware, 02 February 2017 · 274 views

No new pictures, since my recent work hasn't really produced any visual changes.
 
I now have boundary detection in place, so rocks that hit the edge of the sheet will be removed and the game will advance to the next shot.  I also enforce a foul (loss of shot) if the player doesn't release the rock before the front hogline.
 
This is all gr...






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