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EricBall's Tech Projects



DIY microconsole

Posted by EricBall, 17 August 2017 · 42 views

Ingredients:
Bought: Raspberry Pi Zero W, Pro: cheap at C$13.50 (+tax & shipping, case C$6), tiny (65mmx30mm), low power (powered via USB on TV), WiFi & Bluetooth (for controllers).  Con: can only handle 8 bit & 16 bit gen consoles, miniature connectors require special cables (C$6)
On-Hand: 4GB micro-SD card, HDMI cable (dollar store), mi...


Sega Forever suffers from poor emulation

Posted by EricBall, 27 June 2017 · 239 views

https://arstechnica....mance-problems/
 
For some reason I've never gotten into Sega's consoles.  Sure I've played Sonic, but that's about it.  However, when I heard about Sega Forever, I thought I might give it a try - watch a few ads, play a few games.  But now I probably won't bother....


wav2tia redux

Posted by EricBall, 01 June 2017 · 175 views

So, can the TIA generate speech just using normal AUDC waveforms (versus AUDF based PCM)?
 
The initial results say no.  Although you can hear some of the inflection.
 
In the attachment is are two WAV files (one with just a simulated TIA output and one with a the input and output in stereo) along the code & executable I used.
 
Th...


TIA Audio Noise Generator redux

Posted by EricBall, 19 May 2017 · 180 views

In the comments for http://atariage.com/...3844-blast-off/ there was some discussion on whether the TIA could be used to generate speech.
 
Previously I'd done some programming which tried to brute-force fit the TIA waveforms to music.  The results were less than impressive, but speech might be simple enough to achieve better...


Tempest 2017 - value of an unfinished project

Posted by EricBall, 27 March 2017 · 313 views
Tempest
As my wife often reminds me, I have a habit of not finishing projects once I've started them.  (Usually while pointing at one of them.)  I have to say that I've gotten better at managing this habit (although not necessarily at finishing projects).  I try not to start projects, or at least start spending money instead of just time, unless I...


3D TV is dead

Posted by EricBall, 20 January 2017 · 406 views

https://entertainmen...8/3d-tv-is-dead
 
I don't dispute that 3D TV never took off, what I find interesting is the TV manufacturers decided to drop a feature - no matter how unused.  
 
What's interesting is 3D is still popular enough to make 3D films.  (Although my preference is for 2D editions I saw...


Nintendo Switch musings

Posted by EricBall, 18 January 2017 · 179 views

Poor Nintendo, their idea for a home video game console which can also be used as a portable video game console became a portable console with removable controllers which can be plugged into the TV.
 
From my perspective, Nintendo has two overwhelming challenges when creating a new console:
1. Not understanding their historical successes.
2. Competit...


this ain't my first rodeo

Posted by EricBall, 09 January 2017 · 254 views

The lack of interest in creating levels for Slide Tilt Roll has put a serious black cloud over my plans to release it.  Seeking some inspiration, I started watching the Extra Credits "Making Your First Game" YouTube series  But after watching the first two I started to think - what was my first game?
 
Yes, I created Skeleton / Skeleton+, b...


Wanted - level creators for my iOS game

Posted by EricBall, 21 November 2016 · 416 views

Wanted - level creators for my iOS game The level creator for my iOS game "Slide Tilt Roll" is working.  But before I put the game on the App Store, I need some levels.  Which means I need people to create levels.
 
Interested?  You need an iPhone, iPad or iPod Touch running iOS 9 or later (configured to send email) and a willingness to create levels gratis for my 100% free...


iOS programming - end of line confusion

Posted by EricBall, 14 November 2016 · 274 views
iOS, STR
One of the features of my iOS game is a level editor, so users can create their own levels.  The plan is for users to create levels then submit them to me (via email).  I will then take those levels and add them to the application bundle and update the app so everyone gets to play them.
 
The hard part turned out to be easy and the easy par...