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EricBall's Tech Projects

Tempest 2017 - value of an unfinished project

Posted by EricBall, 27 March 2017 · 217 views
As my wife often reminds me, I have a habit of not finishing projects once I've started them.  (Usually while pointing at one of them.)  I have to say that I've gotten better at managing this habit (although not necessarily at finishing projects).  I try not to start projects, or at least start spending money instead of just time, unless I...

3D TV is dead

Posted by EricBall, 20 January 2017 · 256 views

I don't dispute that 3D TV never took off, what I find interesting is the TV manufacturers decided to drop a feature - no matter how unused.  
What's interesting is 3D is still popular enough to make 3D films.  (Although my preference is for 2D editions I saw...

Nintendo Switch musings

Posted by EricBall, 18 January 2017 · 96 views

Poor Nintendo, their idea for a home video game console which can also be used as a portable video game console became a portable console with removable controllers which can be plugged into the TV.
From my perspective, Nintendo has two overwhelming challenges when creating a new console:
1. Not understanding their historical successes.
2. Competit...

this ain't my first rodeo

Posted by EricBall, 09 January 2017 · 167 views

The lack of interest in creating levels for Slide Tilt Roll has put a serious black cloud over my plans to release it.  Seeking some inspiration, I started watching the Extra Credits "Making Your First Game" YouTube series  But after watching the first two I started to think - what was my first game?
Yes, I created Skeleton / Skeleton+, b...

Wanted - level creators for my iOS game

Posted by EricBall, 21 November 2016 · 322 views

Wanted - level creators for my iOS game The level creator for my iOS game "Slide Tilt Roll" is working.  But before I put the game on the App Store, I need some levels.  Which means I need people to create levels.
Interested?  You need an iPhone, iPad or iPod Touch running iOS 9 or later (configured to send email) and a willingness to create levels gratis for my 100% free...

iOS programming - end of line confusion

Posted by EricBall, 14 November 2016 · 192 views
One of the features of my iOS game is a level editor, so users can create their own levels.  The plan is for users to create levels then submit them to me (via email).  I will then take those levels and add them to the application bundle and update the app so everyone gets to play them.
The hard part turned out to be easy and the easy par...

iOS programming - a non-programming roadblock

Posted by EricBall, 07 November 2016 · 181 views
So my iOS game is coming along smartly.  User created levels are now stored in an SQLite database on the device, which can then be selected from a list (complete with icon showing the level).  It's actually getting to the point where I might want to make it available as an ad-hoc download.
For testing, Apple provides three methods to get...

iOS programming - major milestone reached

Posted by EricBall, 21 October 2016 · 234 views
My iOS game has reached a major milestone - I've linked the level creator to the play level so it's now possible to create a level and play it.  In theory a lot of the remaining coding should be relatively standard and therefore easier.
Hopefully I can get my son and a few other friends / coworkers to use it to start creating levels


Posted by EricBall, 18 October 2016 · 174 views

For my iOS programming project I been using sneakernet to try to keep the iMac and MacBook project directories synchronized with limited success.  While XCode has support for Git and Subversion (and will create an local Git repository for tracking local changes), the instructions on how to do the initial setup.  The Apple documentation starts wi...

channels watched versus available

Posted by EricBall, 12 October 2016 · 141 views

A Neilsen report (picked up by USA Today, then by Slashdot) says, on average, people only watch 20 channels of the 200 they are subscribed to.
Is this news to anyone with a normal cable or satellite package?  It's called bundling.  In order to get those 20 channels, they have to subscribe to the 200 channel bundle.**
In my case, my...

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