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EricBall's Tech Projects

Why CS:GO Danger Zone is better than PUBG

Posted by EricBall, 14 December 2018 · 125 views

Valve decided to make CS:GO free to play and at the same time add a battle royale mode "Danger Zone".  This is great for me as I was looking for a way to scratch my PUBG itch on my 27" iMac rather than playing PUBG on phones.
But IMHO Danger Zone is better than PUBG because it is only 16 players on a correspondingly smaller map.  This lea...

Fortnite keyboard trainer

Posted by EricBall, 25 November 2018 · 113 views

One of the big challenges in getting good at Fortnite is getting good at building.  While many hours of playing Wolf3D, DOOM, Descent etc have drilled the standard WASD key mapping into instinct, but I find I'm fumbling when I want to build.  I realized I needed something akin to typing drills, so I coded something up in Javascript:<html...

Fortnite versus PUBG

Posted by EricBall, 18 November 2018 · 116 views

I've been feeling minor PUBG withdrawal since my son took his Samsung tablet to college as I'm unwilling to spend the $$ to buy my own tablet for a "free to play" game.  Last night i broke down and installed Fortnite on my 27" iMac.  I've played about a dozen games so far and noted the following differences:
The big one is the whole building mec...

OSMC on RPi0w

Posted by EricBall, 01 October 2018 · 217 views

I have an external drive (5TB in your pocket for US$120 - the mind boggles) to which I've ripped DVDs, including Game of Thrones.  Now that my son is off to college, it might be easier for my wife and I to find the time to watch them.
They play back fine on my wife's MacBook - but its USB ports died so we have to use a DisplayPort adapter, whi...

Dream computer - OpEd

Posted by EricBall, 12 September 2018 · 165 views

Via one of the guy's YouTube videos, I happened across http://www.the8bitgu...dream-computer/
Now, not to rain on anyone's parade - but retro dream computers are just that, dreams.
I've been playing with computers since the Apple ][+ days - so I've got plenty of nostalgia for retro computers.  But guess what, when my...

my (100% free) iOS game is on the App Store!

Posted by EricBall, 02 April 2018 · 302 views
I took a day off so I could finally put on my "round-tuit" and get my iOS game into the App Store.
100% free to play. No in-app purchases. No subscriptions. No advertising.  WiFi not required.
30 levels to complete (so far)
Built-in level creator with the option to submi...

PUBG Mobile

Posted by EricBall, 22 March 2018 · 622 views

So last night I played my first game of PUBG Mobile - and survived long enough to reach #34 and made 3 kills.  (And I probably would have done better if the game hadn't glitched and not auto-reloaded my AR.)
I'm old enough to have played Wolfenstein 3D and DOOM; but not Quake because I'd stepped off the upgrade treadmill.  Multiplayer sho...

N64 versus PS1

Posted by EricBall, 19 January 2018 · 399 views

This past Christmas I bought an N64 for my son (and me) to enjoy my collection of games.  (Although the problem turned out to be dirty cartridges rather than a dead N64.)  He's been having a blast playing Super Mario 64 and the Mario Party games.
This nostalgia rekindled my interest in what is under the hood of both it and the original Pl...

iOS game nearing completion!

Posted by EricBall, 16 December 2017 · 335 views
(See previous entries for more info on the game.)
It's surprising what a little motivation and enthusiasm can accomplish.
One big help was I reached out to YouTuber Torogadude and asked if I could use his compositions as background music and he agreed.  Bonus!  I've also added sound effects and knocked a lot of other items off my...

Back working on my iOS game

Posted by EricBall, 01 December 2017 · 398 views
Back working on my iOS game I'm back to working on my iOS game "Slide Tilt Roll"   in preparation to using it for a presentation to some computer students at my son's high school. 
I updated the MacBook to High Sierra, updated to XCode 9, installed XCode 8 to upgrade the code base from Swift 2.2 to Swift 3.0, then used XCode 9 to bring it up to Swift 4.0. ...

January 2019

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