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REZR - Dev Diary #2

Posted by rez0r, 16 July 2018 · 88 views

homebrew 2600
REZR - Dev Diary #2

Working on my homebrew Atari 2600 game is forcing me to think again in analog. It's important as a developer to always go back to the roots of any technology or you might lose a sense of historical context and progression.






Welcome to the Atari 2600 homebrew programmer club.  I admit, there's nothing quite as raw and low level as the VCS programming - assuming you are programming in straight ASM.

 

For reference, Skeleton was programming using little more than DASM, Notepad and Z26.

 

And it's not so much analog; you're not having to worry about slew and ring.  But cycle counting is paramount on the 2600: 76 cycles per line.

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Thank you, yes, I'm writing my game in ASM, I'm currently using DASM, Visual Studio Code and Stella.

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August 2018

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