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Christmas Carol: A Short Story - Part XXX

Posted by DZ-Jay, in Christmas Carol, Short Story 26 November 2018 · 92 views

I can't believe I've made 30 entries on this topic since I started this blog.  I probably wrote as many words on them as I did on the story itself!  Talk about procrastination, with an emphasis on pro .   :grin:
 
Anyway, in this entry I have some good news for anybody still reading along (yeah, I know, 30 entries can get exhausting)....


Christmas Carol: A Short Story - Part XXIX

Posted by DZ-Jay, in Christmas Carol, Short Story 22 November 2018 · 86 views

Phew!  We're good.  We can finally unclench now -- it's all good.
 
As mentioned in the last entry on this topic , my [s][s]grand-stepson    [s][s]step-grandson    [s][s]grandson-step   --  Aargh!  You know what?  Let's call him Timmy.
 
So, 9-year-old Timmy came to visit last week-e...


Cruisin' On Auto-Pilot - Part III

Posted by DZ-Jay, in Christmas Carol, Game Development, Intellivision 18 November 2018 · 109 views

We will continue with the technical discussion on the Auto-Pilot soon, but first I want to talk about something I've come to regard as The Great Auto-Pilot Hack .  It's the one change made to the Auto-Pilot framework which enabled some of its most creative uses.
 
I liken it to having started out with a nice and sleek sports car, souping it...


Cruisin' On Auto-Pilot - Part II

Posted by DZ-Jay, in Christmas Carol, Game Development, Intellivision 17 November 2018 · 108 views

In our first part of this series on the P-Machinery Auto-Pilot , we reviewed the general circumstances that prompted its creation, how and why it was created, and an overall idea of the infrastructure that supports it.  Central to that infrastructure was the concept of a Sprite Object Record , the data structure representing a game sprite, which is...


Cruisin' On Auto-Pilot - Part I

Posted by DZ-Jay, in Christmas Carol, Game Development, Intellivision 15 November 2018 · 139 views

I mentioned in a previous post that the Christmas Carol game employed a sequencing or scripting engine I created to handle cut-scenes, the so-called "Auto-Pilot."  I though I'd give some details on that for those interested in such things.  I'll try to not get too technical, but anybody curious enough to wander into this blog and wanting further...


Christmas Carol: A Short Story - Part XXVIII

Posted by DZ-Jay, in Christmas Carol, Short Story 13 November 2018 · 80 views

I have some exciting news.
 
My [s]grand-stepson    [s]step-grandson    [s]grandson-step    [s]step-son-grand-step    [s]step-step-grandson    [s]step-grandson-step    [s]grandson-step-squared  ... the step-son of my step-daughter is paying us a visit next Friday.  He will spend...


Christmas Carol: A Short Story - Part XXVII

Posted by DZ-Jay, in Christmas Carol, Short Story 12 November 2018 · 89 views

Houston, we've had some progress.
 
Yes, indeed we have. :)
 
After several weeks of goofing off and doing other stuff (even my blog entries were about other topics during that time), I finally came back to the Christmas Carol story and wrote one more chapter.
 
Well, before we celebrate some huge accomplishment, let me temper the mood by s...


Caroling For Charity (For Children)

Posted by DZ-Jay, in Christmas Carol, Intellivision, Stuff 04 November 2018 · 106 views

Along with user CharonPDX , I wish to thank Rick Reynolds for dedicating 25 hours of his precious life (for all life, and the short time afforded it on this Earth, is precious) to playing video games for the Extra Life charity event.
 

As some of you may know, Extra Life is a fund-raising gaming marathon for various children hospitals and relat...


Custom Carol Conniptions

Posted by DZ-Jay, in Christmas Carol, Intellivision, Stuff 04 November 2018 · 107 views

Following up on my last post , I did manage to finally fix and build the old Christmas Carol code.  As expected, it only took me a couple of hours, maybe less, to get the code to assemble.   That's with not fixing any of the old bugs -- I decided that for the sake of stability and expediency, I wouldn't mess with it.
 
As explained in the p...


Broken Carols & Frankencodes

Posted by DZ-Jay, in Christmas Carol, Intellivision, Stuff 01 November 2018 · 140 views

I have no progress on the story.  None at all.  Yesterday I celebrated my 14th anniversary so most of the week has gone into planning that epic event.  It came out nicely.  It's good to go all out once in a while and celebrate the important things. :)
 
Anyway, I committed myself to offering a customized version of the Christmas C...





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