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atari2600land's Blog

Of pickles and oranges

Posted by atari2600land, in Game Boy development 21 February 2019 · 25 views

Of pickles and oranges So I was trying to put some replay value in my Yum video game for the Game Boy. I decided to make a "pickle juice" mode where the game spat out nothing but pickles and you get a point for each second you survive. Thus making the mode a version of the first Game Boy game I ever made: Oranges. You can access the pickle juice mode in the options screen....

Outside ears

Posted by atari2600land, in Game Boy development 13 February 2019 · 84 views

Huge thanks to carlsson. That is the kind of feedback I needed in regards to the music. As a result, I got rid of the bass notes. Hopefully that will help with the tunes sounding okay. So with one channel not being used for music, I decided to get rid of the evil sounding buzz when you get a junk food and replace it with a (hopefully) more pleasant soundi...

In tune?

Posted by atari2600land, in Game Boy development 12 February 2019 · 64 views

I've been working on trying to get some suitable bass notes for the in-game music in Yum. When you work on stuff for so long, it starts sounding "correct" to you even though it may be all screwed up. Such is the case with this. So could someone please download and listen to the songs on here and make sure they sound good? I've attached the file here. Also...

Lowered music.

Posted by atari2600land, in Game Boy development 11 February 2019 · 42 views

I guess it wasn't just my computer after all. Someone else spotted the graphics glitch in the C64 game. So I'll wait.
I decided to resume work on my Game Boy game. For a lark, I went into the usually empty Game Boy programming forum. To my surprise, there was an answer from someone. Feedback! Someone mentioned a few things to work on, one of them b...

This blog update brought to you by the letter Z

Posted by atari2600land, in Game Boy development 05 February 2019 · 53 views

I was looking through my game with BGB's VRAM viewer and noticed the letter Z was not my font, rather the default one. Little things like this usually annoy me, even though the letter Z doesn't appear anywhere in the game. But, just to be safe, I went in and changed it so it does. It was a math error. I thought 19 in hexadecimal was 26. Apparently it's 1A...

More playtesting

Posted by atari2600land, in Game Boy development 04 February 2019 · 43 views

I've been meaning to get around to playtesting Yum more on my Game Boy, but I haven't been. Today I got around to doing it. I found a new bug. It had something to do with the level being displayed as level 0 in the options screen once you died. I think I fixed it. More playtesting needs to be done. It's kind of hard to see on my Game Boy Pocket. I'm using...

Pretty label (part 3)

Posted by atari2600land, in Game Boy development 30 January 2019 · 98 views

I really missed the first version of the giant mouth I had for the label. Last night before I went to bed, I had an idea about perhaps how to make the monster I had less jagged. Went to sleep, woke up, remembered my idea and implemented it. The idea was to go into Photoshop, and get the "anti-aliasing" option and make the background a different color. Thi...

Pretty label (part 2)

Posted by atari2600land, in Game Boy development 29 January 2019 · 86 views

In order to make the mouth's anti-alias the same as the pizza, I had to redesign the mouth. You'll notice the mouth is open wider now, I did that by mistake, but I am against work that doesn't need to be done, so I'm keeping it in. I also made the word "yum" the same anti-alias as the mouth and the pizza slice. All that work took about an hour. I made the...

Pretty label

Posted by atari2600land, in Game Boy development 28 January 2019 · 78 views

I began work on a label since apparently nobody wants to make one for me. While I was working on this, I noticed that the stripes for the u in "yum" weren't quite correct. So I took the time to correct them. The title screen doesn't look much different, though. I wanted to make a similar style of label that I did on MidSpace (mostly straight lines). After...

Centering the logo

Posted by atari2600land, in Game Boy development 27 January 2019 · 75 views

Who knew that centering the logo would make such a drastic difference? I centered it horizontally and instead of it taking up 43 pixels it only took up 38. So I'm happy about that. What I wasn't happy about though, were some new bugs I had found. They were all pertaining to what speed the game should start at. I thought I had fixed this before, but appare...