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dragging through the retro streets at dawn



Irata Anthem, sung by TIA

Posted by RevEng, in programming, audio, 2600 19 May 2012 · 262 views

One of my back-burner projects is a spiritual sequel to M.U.L.E, for the 2600. So far I just have a planet kernel, species+color choice kernel, and the beginnings of a theme. The game will be developed at my usual glacial pace, so I figured I'd share the theme, as it could be appreciated on its own...



When working...


WIPs of days gone by - part 2

Posted by RevEng, in WIP, programming, nostalgia, 2600 18 October 2011 · 260 views

answer me these questions three...

I mentioned in my first WIP article that I have three criteria for evaluating a game idea.
  • Is my concept really technically feasible?
  • Is it interesting?
  • Is it fun?
These are sometimes tough to...


racing the beam and riding the speaker

Posted by RevEng, in programming, audio, 2600 25 May 2011 · 401 views

stella's voice

The 2600 isn't widely hailed for it's luxurious sound.

The TIA chip, which is responsible for the sound of the 2600 as well as the video, was designed with fairly minimal audio capabilities. On it's own it has the ability to make fairly simple tones, rumbles, and white noise type sounds.

Similar to how you need to...


of mountaineers and retro coders

Posted by RevEng, in programming, observations, 2600 23 May 2011 · 259 views

the ascent

Mountain climbing is an activity that can be done many ways.

Mountaineers may employ sherpas to assist, or they can choose to climb only with other mountaineers. They may set up base camps at which they have large amounts of supplies, or they may simply climb steadily, carrying a meager stock of supplies that must last the whole...





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