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GOOMW! new demo

Posted by Serguei2, in Programming Colecovision, My brawler game 03 May 2019 · 50 views

I worked on Get Out Of My Way, a brawler/beat'em up game for Colecovision.
 

 
What's new:
 
- More bad guys to punch. Ouch!
 
- You can beat down the ennemies at any order.
 
- Three rooms to deal with.
 
 
I noted there some lags or slowdown in the game.
 
Bad guys won't fight. They will someday.
 
Here the...


Little progress on GOOMW

Posted by Serguei2, in Programming Colecovision, My brawler game 01 May 2019 · 63 views

I spent all day on Get Out of My way, a brawler game.
 
Believe me: programming is HARD.
 

 
In the second screen, you need to fight bad guys in the RIGHT order, or the game will allow to go to next room before defeat all of them. I guess because in the first screen, you fight bad guys in the order. 
 
Somehow,  the game us...


GOOMW! + Tricky text mode

Posted by Serguei2, in Programming Colecovision, My brawler game 26 April 2019 · 46 views

I worked on GET OUT OF MY WAY!, a colecovision brawler game.
 

 
A new room is added.
 
Also I worked on the fighter sprites again. I hate seeing backgrounds through the fighters.
 
 
I took another look at the 40 columns text mode.
 

 
The first thing I noted is if I type print_at(0,1,"123456789012345678901234...


Little progress I've made

Posted by Serguei2, in Programming Colecovision, My brawler game 29 March 2019 · 76 views

I tried Magellan, a TI 99/4a map editor.
 

 
It seem fine to me but I can't import my tiles from ICVGM.
 
Maybe I will use it for future projects.
 
I found threads with tilestudio mentioned I can't find the link to download.
 
I spent two days to figure how to use sound. Most of time, sound is played a too late.
 
I also m...


Sound, Fight, Scroll and a new demo to play

Posted by Serguei2, in Uncategorized, Programming Colecovision, My brawler game 25 March 2019 · 137 views

I worked on my brawler game today.
 

 
In this demo, you can defeat all bad guys, they won't attack you.
 
I decided to make the game scrolling and reworked on the backgrounds.
 
If you think it's easy to make decent backgrounds, take a look at this code:
 

It's a mess for some who are not familiar with programming in C....


GOOMW!

Posted by Serguei2, in Programming Colecovision, My brawler game 24 March 2019 · 94 views

I worked on my brawler game today.
 
Our good guy managed to beat down all his foes.
 
Now he is ready to go to the next room.
 
 
Now let's talk about the arrow: LOL
 
The arrow is made with sprites but some part of the sprites are missing.
 

 
If I set the arrow x to 40, it shows without problems.
 
But I want t...


Hit! Hit hard on Colecovision

Posted by Serguei2, in Programming Colecovision, My brawler game 17 March 2019 · 115 views

I worked on my GOOMW today.
 
I managed to tell the player hit 5 times to the enemy to beat down.
 
 
I used this formula: if x player and x enemy is less than 16 pixels, punch it!   
 
I would use check_collision but I decided my method is better.   

YOU ARE IN MY WAY! TAKE THAT!
 

Defeated. I hope he le...


When 'show all sprites' option is enabled

Posted by Serguei2, in Programming Colecovision 08 March 2019 · 103 views

For this blog, I used  'show all sprites' option included in Colem, a colecovision.
 
Then I played the following games, Donkey Kong, Kiwi's Beach Clean Up and GOOMY!, an beat'em up game I'm working.
 
Both Donkey Kong and Kiwi's Beach Clean Up, are flicker free now.
 
However, GOOMY! is still flickering as bad because t...


GOOMW! A scrolling game?

Posted by Serguei2, in Programming Colecovision, My brawler game 07 March 2019 · 112 views

I browsed Atariage when I found into this topic:
http://atariage.com/...olecoz80source/
 
Kiwi released a program and an open source to show how to scroll 8 directions on Colecovision.
 
So I write down the code and compiled it. It's incredible!
 

 
So I start thinking: how about making GOOMW! to sc...


GOOMW!

Posted by Serguei2, in Programming Colecovision, My brawler game 01 March 2019 · 129 views

GOOMW! I worked on GOOMW! (Get Out Of My Way!) today.
 
What's new:
 
- Pressing keypad 1 or 2 won't cycle weapons likes crazy.
 
 
Needs to improve/add:
 
- How NOT to display five numbers using print_at with variables.
  No one wants to see 'LIFE=00006'.
 
- Sounds. This game deserves to have sounds.
 
- Of course we nee...


Subroutines in C

Posted by Serguei2, in Programming Colecovision 19 February 2019 · 88 views

I learned something new in C recently:
 
Theses codes are for Colecovision.
 
 
This code is like if I type it in Basic, without numbers.
 
 
This one uses a subroutine.
 
Both codes give the same result except the last one use a subroutine.
 
 
When I saw codes from source games for the first time, I was confusing...


Reached 50th sprite + split codes + limited library

Posted by Serguei2, in Uncategorized, Programming Colecovision, My brawler game 11 February 2019 · 141 views

I just reached 50th sprite for my brawler game.
 

 
14 more to go and I'll run out of sprites. OUCH!  :o
 
I never thought a brawler game would take so many sprites.
 
--------------------------------------------------------------------------------------------------
 
I checked the 10years, a program included with the compi...


My brawler game ... again

Posted by Serguei2, in Programming Colecovision, My brawler game 03 February 2019 · 124 views

My brawler game ...    again Yesterday, I added "PRESS FIRE 1 TO PLAY" and changed 2018 for 2019.
 
I noted when I press fire 1 to start the game, in a fraction of a second, I noted something appeared on the screen.
 
I put delay when the second screen is about to appears.
 
Sprites from the intro somehow re-appear briefly before they disappear.
 
That's I'm worki...


ColecoVision sprite 16x16

Posted by Serguei2, in Programming Colecovision 01 February 2019 · 116 views

ColecoVision sprite 16x16 I noted in the Colecovision guide it is possible to make 16x16 sprites.
 
So I tried it and I get with a funny result.
 
My brawler game is too advance to change sprites to 16x16.
 
Also 16x16 sprites might take more resources than 8x8 but it's just guessing.


Quick update of my colecovision game.

Posted by Serguei2, in Programming Colecovision, My brawler game 31 December 2018 · 159 views

I managed to make a title screen without messing up with the rest of the game.
 
Press Fire 1 to play.

 
You'll need a Colecovision emulator or a real console to play this rom.
 


Flickering sprites on ColecoVision

Posted by Serguei2, in Programming Colecovision 29 December 2018 · 183 views

I never noted until now in Donkey Kong on Colecovision, Mario is flickering, best noted in level 2.
 

 
Mario seems to be drawn with three sprites. When two mods come out, Mario started flickering.
 
I'm not sure what Mario looks like if he was drawn with only two sprites instead. The game would improve a little, less flickering but Mario...


My brawler ColecoVision game

Posted by Serguei2, in Programming Colecovision, My brawler game 26 December 2018 · 157 views

I worked on my unname brawler game today.
 

 
What's new:
 
  Press Button 1 to attack
 
  Press either 1 or 2 to select a weapon: fist, crowbar or whip.
 
 
You can't defeat an enemy in this demo. The player just has attack animation, nothing else.
 
I can't figure how to use FIRE3. Either the emulator doesn...


Another day, another work

Posted by Serguei2, in Programming Colecovision, My brawler game 18 December 2018 · 126 views

I worked on my brawler game on ColecoVision again.
 

 
Aaaaaaaaaah geez!
 
I found a technique of flickering sprites.
 
Here my game in progress: 
 
You need a Colecovision emulator or the real console to play it with the flash cartridge.
 
The player can move but not fight yet.
 
I should limit to two ennemies o...


My colecovision thing again

Posted by Serguei2, in Programming Colecovision, My brawler game 16 December 2018 · 157 views

I was planning to take a break today.
 
But I decided to work on my brawler game again.
 

 
The background looks better.
 
I also reworked on sprites and added more.
Now the fighters don't look naked anymore.
 
Now the sprites can move forth and back.
Another big step for me.
 
I still can't managed to control them with joy...


My beat'em up game on Colecovision

Posted by Serguei2, in Programming Colecovision, My brawler game 15 December 2018 · 166 views

Here my brawler colecovision game I made so far.
 

 
 
This is the first time I animate sprites on this system.
 
Feel free to try my game:
 
The backgrounds need to be changed.
 
 
Make sprites to move
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ...






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