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DZ-Jay's Random Blog



Cruisin' On Auto-Pilot - Part III

Posted by DZ-Jay, in Christmas Carol, Game Development, Intellivision 18 November 2018 · 139 views

We will continue with the technical discussion on the Auto-Pilot soon, but first I want to talk about something I've come to regard as The Great Auto-Pilot Hack .  It's the one change made to the Auto-Pilot framework which enabled some of its most creative uses.
 
I liken it to having started out with a nice and sleek sports car, souping it...


Cruisin' On Auto-Pilot - Part II

Posted by DZ-Jay, in Christmas Carol, Game Development, Intellivision 17 November 2018 · 146 views

In our first part of this series on the P-Machinery Auto-Pilot , we reviewed the general circumstances that prompted its creation, how and why it was created, and an overall idea of the infrastructure that supports it.  Central to that infrastructure was the concept of a Sprite Object Record , the data structure representing a game sprite, which is...


Cruisin' On Auto-Pilot - Part I

Posted by DZ-Jay, in Christmas Carol, Game Development, Intellivision 15 November 2018 · 185 views

I mentioned in a previous post that the Christmas Carol game employed a sequencing or scripting engine I created to handle cut-scenes, the so-called "Auto-Pilot."  I though I'd give some details on that for those interested in such things.  I'll try to not get too technical, but anybody curious enough to wander into this blog and wanting further...





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