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Mind Your Ps and Qs - part 2

Posted by atari2600land in atari2600land's Blog, 17 April 2015 · 27 views

Discovering bugs is not fun. Such is the case with this one. I had discovered an invisible enemy that likes to hang out near the top of the screen. I don't know why it happened, but it did. So naturally after a few hours of working without any success, I just decided to move the up border down. I also while I was at it, worked on a few more screens and in...

A "killer" PuzzleSwap trick for Nintendo 3DS

Posted by MegaManFan in MegaManFan's Blog, 17 April 2015 · 19 views
Nintendo, 3DS, PuzzleSwap

Complete a lot of puzzles fast using SpotPass!

Cruiz'in YouTube-April 2015 - the *100th ENTRY*

Posted by doctorclu in Bubsy Bobcat Fan Blog, 17 April 2015 · 71 views
BUBSY, PUPPET, AVGN, BUBSY 3D and 2 more...

Cruiz'in YouTube-April 2015 - the *100th ENTRY* WELCOME TO THE *100th* ENTRY OF THE BUBSY FAN BLOG!!!
So what I like to do is Cruise Google and YouTube every so often to see if new things are being done with or to the Bubster.   And I found some things.  First off thanks to faithful fan SpongeFox for the entry image!   She has a lot of great art so check it out and like...

Real Arcade Play: Achieved!

Posted by Nathan Strum in (Insert stupid Blog name here), 16 April 2015 · 94 views
Video Game Ramblings

Yet another mouth to feed:
Huge thanks to Albert for hooking me up with this Vectrex! This is a pretty sweet unit - very clean, works great, solid controller, and it included several games and overlays (gotta have the overlays).
I've been wanting one of these since, well, since the ear...

Welcome to my Blog!

Posted by AtariIntellect in Atari Randomness, 16 April 2015 · 40 views

Welcome to my Blog! Hey guys and welcome to Atari Randomness where you can talk about anything random that has to do with Atari.

Unity - handrolling meshes

Posted by EricBall in EricBall's Tech Projects, 16 April 2015 · 62 views

The other day I decided I needed to set myself a goal to work on in Unity.  A game project to help focus my self education.
What I settled on is a Battlezone style game.  (Not a port - just the basic ideas.)
So one of the things I need is a tank to shoot at.  Which means I need to create a model which Unity will then display....

DPC+ARM - Part 9, Functional Menu

Posted by SpiceWare in SpiceWare's Blog, 16 April 2015 · 88 views

NOTE: This is an advanced Atari 2600 programming series. It will not cover basic things like triggering a Vertical Sync, what a Kernel is, why a timer is used in Vertical Blank, etc. If you need to learn that, check out with the following:
Collect - detailed development of a 2K game
2600 Programming for Newbies - use the Sorted Table of Contents topic...

Pluto and Charon in colour

Posted by Serguei2 in Robin Gravel's Blog, 15 April 2015 · 52 views

The NASA finaly released a colour picture of Pluto and Charon.
Pluto is maybe smaller than Earth but it's atmosphere is bigger.


Convert Binary File to BASIC XL Data

Posted by kenjennings in kenjennings' Blog, 12 April 2015 · 97 views
Atari 8-bit, BASIC XL, utility and 1 more...

Sifting the heap of aged floppy disks has turned up an interesting pile of ... shtuff.   
Machine language routines can be a big help to Atari BASIC/BASIC XL programs boosting performance and providing nifty features not included by BASIC.  That is, provided the machine language routine can be brought into the BASIC program....


Posted by Pack007 in Out of the Pack, 12 April 2015 · 72 views

Looking through some disks I found some more unfinished business from around 1993.  I had been writing articles for the Western New York Atari User Group (WNYAUG) newsletter, POKEY, for a couple of years before I started running out of things to write about.  The newsletter was a good place to hone my writing skills and decided to try my hand at...


Posted by seemo in The art of being clueless, 11 April 2015 · 66 views

What indigoLoop didn't manage to achieve was to drive the 5-channel synthesizer inside the AtariVox.
The way the data must be sent to the SpeakJet chip required a different approach: indigo5 uses the entire grid as a 'snapshot' of the 5-channel synthesizer state.
Bytes are progressively sent to the AtariVox frame by frame, so there's a delay...


Posted by bomberpunk in bomberpunk's Blog, 09 April 2015 · 90 views

[#031] Thorazine is an anti-psychotic drug given to mental patients. It triggers something in the brain and calms those crazy fuckers down. But since it's a muscle relaxer and targets the diaphragm, it is also the drug given to people like me who had a case of intractable or chronic hiccups. I had that shit for four days.
This past Friday night, I...

Coke Zero - Revision 2015 Demo

Posted by Thomas Jentzsch in For whom it may concern, 06 April 2015 · 501 views

A while ago I had some discussion with SvOlli about improving a part of his winning Bang! demo called "Snake Sprite". Initially he wanted to add more colors, but I thought more about removing the repositioning gaps. This seemed like something never done before inside a 48 pixel kernel, so I took the challenge.
After making it possible, SvOlli sugg...

MSP Hack 2015 - Introduction

Posted by Lesles12 in Lesles12's Blog, 04 April 2015 · 222 views
moviestarplanet hack, msp hack and 3 more...

moviestarplanet hack v1.1

Moviestarplanet is often a popular game released for Android and iOS. In this game you could make your own celebrity and earn it famous, it is usually a really fun. But do you wish to have a much bigger fun with this hack tool? You can possess a unlimited quantity of Starcoins, Fame and Diamonds. If you get bored coming from a l...

Stella Custom TV Effects Settings

Posted by Random Terrain in Random Terrain's Tetraternarium, 29 March 2015 · 139 views

I have a new Windows 8 computer and have been trying to get everything set up the way it was on my Windows 7 PC. I knew that I made a screenshot of my Stella TV Effects settings, so I went searching Manage Attachments under My Settings here at AtariAge and finally found it on page 26:

Those settings make games look more like they did whe...

Homebrew Youtube Exposure Ep. 4: Atari 7800 homebrews Part 1.

Posted by Dragon Princess Yushira in DPYushira's Entertainment Blog, 29 March 2015 · 135 views

It's been a long time since my last episode of Homebrew Youtube Exposure. Been busy with school and all that jazz.
Today's episode is a big one with 4 Atari 7800 games: Pac Man, Jr. Pac Man, Beef Drop, and Santa Simon. I didn't take part in any of the vids. Kage Negra/Tiggy Smalls did the Pac Man games and got more Pac Man games on her agenda...

New TV

Posted by LS_Dracon in Draconland, 25 March 2015 · 147 views

I bought a new 42" lcd tv for replace my old 32" lcd. Went to the store thinking to buy a 40" but the 42" price was good.
The problem was not the screen size, for me 32" was ok, but my old lcd had really bad contrast.
In the store I saw for the first time a huge (85" or so) 4k tv. But the 4k image quality looks better on smaller models.
I do...

I suck at sprites.

Posted by Mord in Mord's Blog, 22 March 2015 · 152 views
7800basic, sprites

So while trying to do up semi-humanoid characters, I realized I suck at doing this. More than I anticipated that is. So, let's just BS an armless blob of a monster with stubby feet and call it the hero!  It's going to be "fun" trying to figure out what this guy's powers are going to be. XD
Going to be more fun trying to figure out what kind of...

A PS/2 Keyboard on a TI-99/4A

Posted by --- Ω --- in TI-99/4A Stuff, 18 March 2015 · 287 views
TI-99/4A, PS/2, KEYBOARD and 1 more...

A PS/2 Keyboard on a TI-99/4A In the early 80's, keyboards on  'lower-end' computers left many users wanting improvement.  The TI-99/4A did not have the worst keyboard out there, but there was still room for improvement.  One company of the era took up the challenge, but I'm sorry to say, it missed the mark a little...

Doger:: Atari Jaguar Frogger game progress

Posted by sh3-rg in no code, only games now, 12 March 2015 · 179 views

While I'm busy with all things rB+ I've done a bit more work on the Doger tutorial game. There's new enemy sprites in the road section (5 sets of animated cat animations with different perspective, displayed based on their individual x-position for each of the 15 sprites). I've made a short tutorial to show how this is achieved and it's posted to the rB+...

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