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Unboxed a Lucina Amiibo!

Posted by MegaManFan in MegaManFan's Blog, 21 May 2015 · 22 views
Lucina, Fire Emblem, Amiibo and 1 more...

From the Smash Bros. series and Fire Emblem games!
 


Soup of the Day

Posted by atari2600land in atari2600land's Blog, 20 May 2015 · 34 views

With the death of Wordplay magazine (I got an e-mail notice because I sent some rejected puzzles to them.) I sadly looked through the issues I had. I don't have them all, and it only lasted about a year. I noticed every issue I did have started with a puzzle called "Double Alphabet Soup." I tried to make my own. About 80 minutes later, I had made my own....

SHIFT838 Newsletter - A valuable resource indeed!

Posted by --- Ω --- in TI-99/4A Stuff, 20 May 2015 · 48 views

http://www.atariage...._1027_19097.jpg
 
Chris (Cschneider ) Schneider, one of the TI Communities nicest guy's has been devoting a great deal of his personal time to bring us all some great newsletters, full of fantastic and informative articles.  There are great 'behind the scenes ' intervi...

Graze (2015-05-18)

Posted by Mord in Mord's Blog, 18 May 2015 · 82 views
graze, 7800basic

The name of this game will likely change before it's finished. It just describes the goal of the game for the most part.
 
Right now it's showing the maximum number of free-roaming enemies the engine can do before causing slowdown. The plotvalues and boxcollisions are a big cause of this but there's a lot of 7800basic commands I can re-write into ass...

7800basic tutorial - sprite and tile interactions

Posted by RevEng in dragging through the retro streets at dawn, 17 May 2015 · 114 views

checking sprite and tile "collisions"

The 7800 has 2 types of display objects, sprites and character/tile graphics. Usually a game's display is made up of tiles for the background, and sprites for the moving objects.

As a game designer, at some point you'll probably want to check which tile(s) your game sprites are moving over, or about to move over. M...

Complete Guide to Tutankham (2600)

Posted by StanJr in StanJr's Blog, 14 May 2015 · 135 views
Tutankham

NOTE:  I am attempting to port over all of my old "Ultimate Strategy Guides" from the old Atarinvader.com site.  The site is archived somewhere deep in the annals of the internet and that is my only resource for retrieval.   I apologize that for right now these will be text only, but I hope to migrate them all over at some point and revital...

Rated-X Gaming Episode 1: Alpha and 177

Posted by Dragon Princess Yushira in DPYushira's Entertainment Blog, 14 May 2015 · 123 views

Welcome to the first episode of my blog's latest YT episodic series and it's called Rated-X Gaming. I had plenty of names to chose from but this one stuck out. Other potential names were: NSFW Gaming, Too Hot For Public Viewing, Ecchicon's Paradise (because I am an Ecchicon deal with it), and Maximum Xposure as a jab at one of mom and aunt Pan's old nicks...

Useful Site

Posted by SpiceWare in SpiceWare's Blog, 11 May 2015 · 133 views

Cut Cable Today  - they have a nice comparison of DVRs for use with an antenna .  
 
My folks plan to cut the cord in the near future, they'll probably go with the Tablo , their top pick.  The Tablo didn't exist when I start this project, else I might have gone with one.
It sits on your home network (does not directly connect to y...

Cruiz'in Bubsy... oops... missed his birthday!-May 2015

Posted by doctorclu in Bubsy Bobcat Fan Blog, 10 May 2015 · 106 views
Happy Birthday Bubsy Bobcat

Cruiz'in Bubsy... oops... missed his birthday!-May 2015 So I was cruising along, getting material for this blog, (and I will admit, gearing up for the new Space Patrol blog) when I realized... oops, Bubsy's birthday was on May 4th!  
 
HAPPY 22nd Birthday to our favorite Bobcat game mascot!
 
In the future when people are going around saying "May the 4th be with you" for all those Sta...

58 test

Posted by Mountain King in Mountain King's Blog, 10 May 2015 · 80 views

testing

Another Road Block

Posted by simbalion in Musings of the White Lion, 07 May 2015 · 115 views
bleah

I just hit another road block with trying to sell some of my antique radios. I finally got ahold of Estes Radio Auctions today and once again, was told no console radios, especially the ones on legs. I guess what is happening is they are getting swamped with bidders only willing to pay five to ten dollars for a radio, no matter how nice it is, a...

New time, new station!

Posted by Nathan Strum in (Insert stupid Blog name here), 06 May 2015 · 327 views
Animation

Another year has come and gone. And no, you didn't collapse into a coma and wake up seven months later (well... for all I know you didn't) - rather, another school year has come and gone.

And as usual, the annual screenings of our student films have been taking place (here's the obligatory link to last year's blog entry ).

The Open Show, where we show...

Pocket Joystick Tester

Posted by Pack007 in Out of the Pack, 28 April 2015 · 154 views

Pocket Joystick Tester      Have you ever been in a situation where you wished you could check your joystick but your Atari game system or computer was not within reach?  Maybe you’re at the flea market looking for a joystick.  Maybe you’re at your work bench.  Maybe you want to check out the broken joystick that your friend gave y...

From: Bright spots on Ceres

Posted by Serguei2 in Robin Gravel's Blog, 26 April 2015 · 105 views

The NASA has more options on their poll than mine.
 
Source: Bright spots on Ceres

indigoLoop (part 18)

Posted by seemo in The art of being clueless, 26 April 2015 · 117 views

Being able to define the length of a loop makes it possible to have different sounds playing different subdivisions. 
This video shows four loops where the bass drum and the hi-hat are played with different subdivisions of the loop (7vs4 - 28 beat loop / 4vs5 - 20 beat loop / 3vs2 - 18 beat loop / 6vs5 - 30 beat loop) 
h...

What is favorite and/or least favorite Atari game?

Posted by AtariIntellect in Atari Randomness, 24 April 2015 · 125 views

Hey guys, thanks for the 150+ blog views! I am a very big fan of Pitfall! and I hate Pac-Man.

This is a test entry edit

Posted by Dexter in Dexter's Laboratory Blog, 24 April 2015 · 139 views

Test text. edit

sonic on atari

Posted by waterMELONE in waterMELONE's Blog, 19 April 2015 · 156 views
sonic

Try it it works perfectly.

Unity - handrolling meshes

Posted by EricBall in EricBall's Tech Projects, 16 April 2015 · 156 views

The other day I decided I needed to set myself a goal to work on in Unity.  A game project to help focus my self education.
 
What I settled on is a Battlezone style game.  (Not a port - just the basic ideas.)
 
So one of the things I need is a tank to shoot at.  Which means I need to create a model which Unity will then display....

Convert Binary File to BASIC XL Data

Posted by kenjennings in kenjennings' Blog, 12 April 2015 · 198 views
Atari 8-bit, BASIC XL, utility and 1 more...

Sifting the heap of aged floppy disks has turned up an interesting pile of ... shtuff.   
 
Machine language routines can be a big help to Atari BASIC/BASIC XL programs boosting performance and providing nifty features not included by BASIC.  That is, provided the machine language routine can be brought into the BASIC program....



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