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Rockman Dash 2 and more goodies from Japan!

Posted by MegaManFan in MegaManFan's Blog, 15 November 2018 · 8 views
Rockman Dash 2 and 9 more...

Some new video game stuff all came in at once!

Hard French Fries

Posted by atari2600land in atari2600land's Blog, 15 November 2018 · 24 views

So it took at least a few hours to get the program to choose between putting French fries or a potato chip on the screen. I think it's mostly due to the computer hating me because I tried what worked before and it didn't work. Oh well. Tomorrow I will attempt to put in an onion ring in the game. I want to put in some candy as well, but I don't know which...

Cruiz'in - "Bubsy : Twisted Dreams?" - November 2019

Posted by doctorclu in Bubsy Bobcat Fan Blog, 15 November 2018 · 46 views
Bubsy Bobcat, Giana Sisters and 1 more...

Cruiz'in - "Bubsy : Twisted Dreams?" - November 2019 Today we have a late Halloween edition.   As I was recording play throughs of Woolies Strike Back I came across a glitch.  I hit the button for the screenshots or recordings after selecting a level.  The level would load and come up in the wait screen.  On certain levels (shown below) instead of a Woolie you get a winged/horned cr...

New Mac mini

Posted by SpiceWare in SpiceWare's Blog, 15 November 2018 · 47 views

I've upgraded my Mac mini in preparations of getting a 4K TV.  My original mini would support 4K, but only at a 30Hz refresh rate.  Timing for this appears to be good as a couple times last week my HDTV turned on with the convergence seriously out of whack - the Mac's white menu bar looked like a multicolored grin.  Each time a power cycle...

Crusin' On Auto-Pilot - Part I

Posted by DZ-Jay in DZ-Jay's Random Blog, 15 November 2018 · 53 views

I mentioned in a previous post that the Christmas Carol game employed a sequencing or scripting engine I created to handle cut-scenes, the so-called "Auto-Pilot."  I though I'd give some details on that for those interested in such things.  I'll try to not get too technical, but anybody curious enough to wander into this blog and wanting further...

Gameboy Popeye not available

Posted by Serguei2 in Robin Gravel's Blog, 14 November 2018 · 34 views

I found an old letter from Funcoland saying Popeye on Gameboy is not available and it cannot be shipped.

I played Popeye on NES and I'd like to play it on Gameboy.
Time flies fast.

Strange Atari Catalog

Posted by DoctorSpuds in DoctorSpuds Reviews Things, 12 November 2018 · 67 views

I have never seen anything like this before.
The inside is the exact same as the regular 45 game catalog it just has a different front cover. the # is CO16725-Rev. D just like a regular catalog


SF2 Champion Edition - NES

Posted by LS_Dracon in Draconland, 11 November 2018 · 89 views

When SF2 arrived in the arcades NES was still very popular.
I remember my friends talking about how cool would be a NES version.
Then the pirates comes with so many SF2 clones, but they have some flaws.
I decided to make a concept proof demo, much like what I did on Simpsons Demo, to test some of my ideas about a SF2 game made by me.
This de...

25 - Power Drive Rally

Posted by Shinto in The Atari Jaguar Game by Game Podcast, 10 November 2018 · 55 views

Download or listen to the podcast episode at atarijaguargamebygame.libsyn.com/25-power-drive-rally
Hop in your favorite (better make that "favourite") European rally car and "terra up de firma" in Power Drive Rally! We explore company histories and the development of the game, dig into the game modes, and marvel at the attention to detail. In the...

S.O.P. Track 3 - Two-Part Invention In F Major

Posted by k-Pack in Switched on POKEY, 07 November 2018 · 77 views

S.O.P. Track 3 - Two-Part Invention In F Major A.K.A. Invention #8
Still working with Atari BASIC to create the sounds.  This time a couple of FOR-NEXT loops were added to give a little attack and decay to the notes before it was compiled.  The Program does some pretty strange things to the notes when used with a MIDI KEYBOARD but works OK as long as a note get turned off before the next NO...

Cafeman's Necessary 2D Page

Posted by Cafeman in Caféman's Blog, 04 November 2018 · 88 views
2D, Sega, River raid, Joust

https://web.archive.....50megs.com:80/  I found a 2001 version of my old site (Well, some of it) on the internet Archive. This site was a part time project of mine, mostly about 2D games on the Saturn. It was created with hand-coded HTML and MS Paint between 1998 and 2001, and it was basically my introduction to...

Bloody "Life Hacks"

Posted by OLD CS1 in OLD CS1's Blog, 04 November 2018 · 72 views

I can be an asshole and sometimes a bit crotchety. It was a relief, therefore, to find that I am not the only one who finds the concept of "life hacks" cringe-worthy and often aggravating, if only for misusing the word "hack." You might come across some viral new "life hack" and think, "nothing special about that," since you or someone or some group of pe...

Vs. Vs. Golf

Posted by Nathan Strum in (Insert stupid Blog name here), 01 November 2018 · 109 views
Video Game Ramblings

About a year-and-a-half ago, I posted about getting my best-ever score in Vs. Golf in MAME: 16 under par.
Since then, I've kept playing and have gotten back to that score and near it quite a few times. But 18 under eluded me. I'd always have one or two bad shots that kept me from reaching it.
I also started playing the Women's Vs. Golf ROM...

Finishing Up (Minikernel Developer's Guide)

Posted by Karl G in Karl's Blog, 01 November 2018 · 66 views

Now that we have a minikernel that can display a life icon for each player and be positioned correctly, we need to display the correct number of lives for each player.  We will do this by setting the NUSIZx register for each player to a value that displays the correct number of copies of the player object that corresponds to their remaining number o...


Posted by damosan in Adventures in CC65, 30 October 2018 · 79 views
cc65 intro

The primary purpose of this blog is to discuss using CC65 on Atari 8-bit computers - which goes from "hey this is easy!" to "omg...how do I do X?!?" pretty darn fast.  My posts will naturally include source code showing how I've managed to do various things with the platform.
The vehicles I plan to use during these discussions are two programs...

Magical Fairy Force

Posted by AverageSoftware in AverageSoftware's Development Blog, 26 October 2018 · 85 views

Got a little bit more done on this.  I now have the fairy power gauges created, and they properly fill as you blast wisps.

The gauges are built from all four player objects, two of them comprise the black "empty" color and the other two are the fill color.  I could get fancy and play with the player size registers to get away wit...

My Comic, "The Scientists" is back!

Posted by G-type in G-type's Blog, 26 October 2018 · 104 views

My Comic, "The Scientists" is back! "It's a genius-centric 'Goonies' that could turn thriller at any moment"
featuring: Comics!

Board Game Development Part 4 Complexity

Posted by StanJr in StanJr's Blog, 25 October 2018 · 122 views

I was going to talk Scenario building, but something else is really bugging me.  How much complexity will the average table top gamer endure?  I've played a LOT of modern board games and some are very simple and easy to jump right into, and some are more complex and take a few "guided" play throughs before they become easy to play (by "guided" I...

Candy Catcher - Atari 2600

Posted by Marc Oberhäuser in Marc Oberhäuser's Blog, 24 October 2018 · 108 views

Well, for this box I only did the printing. Since I never got the fitting cartridge/refund from disjaukifa I add this reproduction box for sale to until it my costs are covered.

My Random process for choosing a Super NT Console

Posted by GoldLeader in GoldLeader's Blog, 22 October 2018 · 97 views
SNES, Boring, Random, Average and 3 more...

Hi all!
This may end up being a boring read, but I thought I'd document my Super NT purchase in a Blog.  Just a one off... Mainly because I'm going to pick the color at random.
First, I've wanted an Analogue Super NT since they were first announced.   SNES in HD here I come!
For what it's worth (FWIW), when I could affo...

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