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Bacon in Bacon

Posted by atari2600land in atari2600land's Blog, 14 February 2016 · 12 views

So I added the bacon into the Odyssey 2 bacon game. After all, how is a game about bacon about bacon if there's no bacon? When you touch the bacon, it makes a sound and regenerates to another random place on the screen. I'm wondering if I should add in a timer. I noticed that whenever the bacon got touched, the upper part of the screen went berzerk. So I...

Drunktesting Contra and Racket Attack!

Posted by MegaManFan in MegaManFan's Blog, 13 February 2016 · 17 views
Contra, Racket Attack, NES and 3 more...

Three Drunktesting Amigos ride again!
 


Rock Cutter Blog

Posted by Kiwi in Kiwi's Blog, 13 February 2016 · 25 views

I managed to optimize the game enough to have over 700 bytes left before hitting 32,768 bytes.  I ditched the font and use the Coleco's BIOS font, 300 byte saving.  There's little text in it anyway. My next project I'm going to attempt to bankswitch.  I'm going to break up my source files into pieces.  And find bfg.passion tutorial and...


This is embarrassing xD

Posted by STGraves in STGraves' Blog, 13 February 2016 · 32 views

After all this time I finally discovered that object oriented programming can be used in batari Basic xD, *facepalm* I know that is embarrassing the time it took me to find out that you can Dim anything and rename it xD, I'm currently working on a interesting game idea, maybe not so original but I think it's clever, once I have the first playable I'll upl...

Quicker Input Switching

Posted by SpiceWare in SpiceWare's Blog, 11 February 2016 · 68 views

To switch inputs on my Dell P2715Q monitors I'd been hitting one of the four buttons(any will do) to active the monitor's menu:

 
Then hitting the second button from the top to specify Input Source :

 
In the Input Source submenu the first and second button move the selection up/down while the third button confirms the selection (fourth b...

Coleco Chameleon launch titles

Posted by Serguei2 in Robin Gravel's Blog, 11 February 2016 · 70 views

Coleco Chameleon launch titles
 

 
 
No one is interested to see one color sprites today unless you are a nostalgia gamer.
 
16 bit games might catch people.

Too much Mt. Dew is not a good thing.

Posted by simbalion in Musings of the White Lion, 05 February 2016 · 108 views
Mt. Dew

I think I just figured out why I am so much on edge lately. Too much freakin' Mt. Dew. I just realized I am drinking the stuff like an addict and I have a feeling that is part of the reason why I am so much on edge lately. I'm basically to the point I am hardly drinking anything else during the work day and that's not good... Not to say there aren't thing...

Going Retro: What's the DIF?

Posted by Pack007 in Out of the Pack, 05 February 2016 · 78 views
Calc Magic, DIF, Spreadsheet

Having chosen Calc Magic as my A8 spreadsheet program, the next logical step seems to be to transfer the data into Calc Magic.  Several of the files that are to be transfered started out as Visicalc files then migrated to Calc Magic, then to the ST, then to the IBM running Lotus 1-2-3, then to Microsoft Office, then to the iMAC running Microsoft Offi...

ADVENTURES WITH A$$HOLES -Or- Every Other Day in my Life!

Posted by Papa in Excali-blog, 04 February 2016 · 119 views
back, the, fuck, up

ADVENTURES WITH A$$HOLES -Or- Every Other Day in my Life! I buy EVERYTHING online.  I love the feedback system and how it helps to rate stores and sellers, I enjoy bidding on things on EBay and shopping for things from other countries that I've never seen here.  I'm happy to use the postal services generally as there was a scare, between the internet taking over mailing one another and the web-stores b...

Thunder...Thunder...Thundercats...Hooooo!

Posted by Crazy Climber in Crazy Climber Metal , 02 February 2016 · 112 views

Thunder...Thunder...Thundercats...Hooooo! Just another one of those childhood images that haunts my brain! The Thundercats logo :) This is another one of those shows I wasn't really obsessed over or anything but enjoyed. I never went as far as collecting any of it, I don't think I even owned any of the toys back in the 80's but I do remember the TV show quite well and can instantly zap myself bac...

Seaweed Assault Code Is on the bB Page

Posted by Random Terrain in Random Terrain's Tetraternarium, 28 January 2016 · 97 views

It took almost 2 months, so I'm very happy to be done cleaning up the code for Seaweed Assault:
 
randomterrain.com/atari-2600-memories-batari-basic-commands.html#ex_seaweed_assault

It was tedious work, but I'm glad I did it so it will be easier for me to adapt some of the code for other programs. Now it's time to get Gyvolver finished.
 ...

09 - Tempest 2000

Posted by Shinto in The Atari Jaguar Game by Game Podcast, 27 January 2016 · 138 views

Episode Permalink
 
Light up the webs in the critically-acclaimed abstract shooter Tempest 2000 by Llamasoft.  This ox-sized episode features plentiful music, a detailed analysis, an overview of sequels and derivative games, several personal stories, and music.  Did I mention the music?
 
Also included is feedback from doctorclu, Troo...

New Graphic Novel: Adventures in Vastia- Temper Tantrum Dragon Clones

Posted by frankodragon in Frankodragon's Blog Stuffs, 22 January 2016 · 130 views
Comics Fantasy Graphic Novel and 1 more...

I just finished yet another graphic novel featuring my wingless dragons, titled Adventures in Vastia: Temper Tantrum Dragon Clones .  Here's the plot:
 
 
There are two formats- The Kindle Version
and the book format .
 
 
It has over 100 pages black and white with color cover.
 
Right now it's FREE if you have Kindle Unlimi...

BurgerTime Remake: The Road to DPC+

Posted by splendidnut in splendidnut's Blog, 21 January 2016 · 276 views

After recovering from the holidays, I finally got a chance to sit down and work some more on this. 
 
What's new in this update:
The display kernel has been updated to take advantage of the DPC+ capabilities.  Mainly this affects the burger pieces on the level which now actually look like the finished burgers... both in shape and color....

Jupiter Ascending related rant

Posted by EricBall in EricBall's Tech Projects, 19 January 2016 · 153 views

Yesterday I worked from home while my wife watched Jupiter Ascending.  This is a rant about the ending of the film versus the worldbuilding.
 

The universe of Jupiter Ascending assumes the creation of an immortality serum based on Human Resources  and takes it to a reasonable conclusion: those who control the production of the serum w...

TI 99/4A Memory Map

Posted by Davvel in David Vella's Blog, 16 January 2016 · 178 views

TI-99/4A Memory Map
 
>0000  Console Rom;
            Interrupt vectors, XOP vectors
            GPL Interpreter, Floating
            POINT routines, XMLINK vectors,
>1FFF Low-level cassette DS...

[Cancelled] Cat Quest for NES

Posted by Alp in Alp's Art Blog, 12 January 2016 · 273 views

At the request of Serguei2, I've dug up the pixel art from my cancelled NES game, Cat Quest.
 
The game was a Legend of Zelda clone, utilizing only a simple 32KB NROM cartridge. The same as Super Mario Bros. I had devised some compression techniques to allow for quite a large game!
 
First, the 8KB chr of graphics. This game was limited to 512 8...

Firmware Vx.40

Posted by Lynxman in Lynxman's FlashCard Blog, 11 January 2016 · 256 views
Lynxman, FlashCard, Lynx, update and 1 more...

Hello all,
 
after almost 3 years a new Firmware is ready for download.
And yes, you remember correct, i started the entry 3 years ago with similar wording. :-D
 
What is new?
- the content is shown in the menu
- auto-size mode for *.lnx-files
- modify up to 128Bytes at once for 93Cx6 chip
- code optimation (e.g. Flash erase routine)
- Support o...

Halloween Atari 2600 no label or label, which one is more rare?

Posted by Star_Wars_Collector in Star_Wars_Collector, 07 January 2016 · 216 views
Halloween, Atari 2600

After 5 years of collecting I finally got one of the games I wanted from the beginning, Halloween on Atari 2600. The version I decided to finally purchase was the game with no label. Just a white sticker with the word "Halloween" written in orange across it. The story behind this version was that Wizard Video was liquidating their inventory so in order to...



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